Hey guys. I could really use a bit of guidance here. So I'm working on modeling this concept for my student portfolio and I'm having a hard time understanding the functionality of the character.
Concept:
Btw the end result I'm looking for is a lowpoly character, possible found in the Overwatch universe.
Here are the parts I'm struggling on:
In the concept the legs appear to be rotated outward from the body and seem to be angled down somewhat - but still somehow remain flush with its insertion point into the body. So I don't understand how this character moves or rotates its leg. I imagine it doesn't actually walk, rather it just rolls forward in a straight line like R2D2. But if that's the case, shouldn't its legs need to face forward to function that way? The issue with that is how can the legs rotate inward with this huge guard on it? It would clip into the body, no?
So after looking up other mechs, this is pretty much where I'm at now. I spaced the legs out a bit so they would have some room to rotate.
***The legs are only partially blocked out btw.***
I feel like I've gotten to far away from the concept at this point. Am I overthinking this? Are there some mechanical principles that I'm just not understanding? Is functionality something that always need to be prioritized? Should I try to match the concept as close as possible regardless of I how I think it works?
Tons of questions I know, but I've been really running in circles on this one. Any help would be very much appreciated. And if anyone needs me to explain anything more just let me know. I'm was trying my best not to ramble on too much.
-Dimitri
Replies
That part about the model squatting makes so much sense. I didn't think of that at all. So what your saying is that the legs are kind of retracted into the body but when the character needs to move around he can extend them? That really helps a lot. Also contacting the artist is great idea. I'm sure he's a busy guy but it's worth a shot.
Though it would be awesome if my model could actually transform, I think that's a bit above my pay grade. I really like that idea about the hidden wheel in the foot. It sounds like a great touch to really sell how the character gets around, so I will definitely add that.
Right now I'm reworking the legs to get them closer to the body. I'll post some updates here soon. I'm really hoping to get this thing done this week (at least the high poly).
Also it's funny you bring that up, I was really interested in making a progress blog post for this guy on my artstation, so I may just post that here as well.