Hey guys, I'm working on a handpainted fox character. My plan is to pose him and put him in a small, but detailed environment diorama.
Here's where it is currently, a couple hours of painting over my baked + gradient mapped diffuse. I've just started adding fur, trying to find a happy medium for the level of detail -- I don't want to overwhelm the texture with tons of pointy fur triangles (like I currently have inside the ears), but I want at least some subtle low-contrast fur present on most of the model. I have several hours of rendering all over until the diffuse is done -- some parts are pretty much untouched at the moment (legs and belly).
I sculpted the body from a sphere in zbrush, did retopo in 3Dcoat, and then pulled the lowpoly back into zbrush for some quick projected and sculpted details. Mostly I just wanted a base for fur direction/fur thickness and basic features -- I knew I'd paint over it very heavily, so I didn't need a super perfect bake. The legs and tail here are a bit dense, I'm going to delete some edgeloops now that I have my bakes done.
I've started sketching what I might have on my diorama. I'm thinking two birch trees, layered grass, a small scattering of rocks, fireflies, and a snippet of painted night sky. I think I want some more pinkish/reddish to break up the green on the grass, so maybe I'll add falling leaves or some flowers.
That's what I've got right now. Any critique or suggestions are much appreciated -- I'm trying very hard to not work in vacuum.