Hi Everyone, Just a quick post to let you know that I've decided to drop the price on my low poly hair tute at www.showmethatagain.com. I racked up 500 unique visits to the site last week since I relaunched it - a number of whom visited the info page for the hair tute - but... no sales for it. So in an experiment to see if…
I have a friend who is pushing me towards going to Digipen here in the US. Id love to be a character artist and have time to study and all that jazz, but im stuck between if being a games artist is worth it. Im only 17. heres where I am with character art in general: http://frell262.deviantart.com/gallery/#/d4iu986…
Week 1: Make A Critter Make a small creature that should be based on something real and existing, not something made up, or fantastical. It should look as if it belongs in the same world as the reference images we have provided below. Specifications: 500 Triangles - 256x256 texture - Diffuse/Color Map ONLY Images that need…
A friend passed this along to me, and I thought some of you might be interested: http://arthousecoop.com/project/view/3 [ QUOTE ] We're sending out 500 sketchbooks. You fill them and send them back. Then we throw a show with all of the books lining tables around our gallery, free for everyone to flip through and view. [/…
Hello everyone. I recently started working on some more props. Right now i am working on this coffee table. All of the swirly details are missing. I am not sure if I should sculpt them. Painting them directly in Substance Painter feels kind of more appropriate. I don't plan to damage the table. Some minor wear and tear,…
Hello! I wanted to try a bit of low poly modelling and was curious whether zspheres in zbrush could act as a nice starting point, partially since im more used to that program :p When you first apply the adaptive skin the leg looks like this, however, despite the blocky shapes, the actual poly count is over 50k for this…
Hello people. I'm working with a small team, and we are developing a MMORPG game. We are trying to gather as much technical information as posible, and one of the most important things that we need to solve is the polygon count for the characters (players). What's the budget nowadays?. I know that Blizzard used around 500…
Pixar releases OpenSubdiv :) http://graphics.pixar.com/opensubdiv "Maya and Pixars Presto animation system can take 100ms to subdivide a character of 30,000 polygons to the second level of subdivision (500,000 polygons). By doing the same thing in 3ms OpenSubdiv allows the user to see the smooth, accurate limit surface at…
I'm looking to sell my Zbrush license for PC for $500. It is a full version with lifetime upgrades. The exchange is fully legit and Pixologic plays the middleman in the transfer. If interested, please contact me at: bboyd829@gmail.com Thanks, Brendan
Hi, my name's Sebastien Charron, so everybody there can call me Lil'Chu. I'm the founder of a little multimedia company named; "Brainless Corp". Description of "Brainless Corp" The "Brainless Corp" was create 11 years ago. His first role was a Music Studio, where I create most of my Song since. "Brainless Corp" was a full…