Hello!
I wanted to try a bit of low poly modelling and was curious whether zspheres in zbrush could act as a nice starting point, partially since im more used to that program
When you first apply the adaptive skin the leg looks like this, however, despite the blocky shapes, the actual poly count is over 50k for this piece. The body was able to be zremeshed down before having some edgeloops deleted by hand, but the leg lost a lot of the form when i repeated that process.
Simply reducing the res in adaptive skin along with density will reduce the polycount but in the end will look just like a regular dynamesh.
Is there any way of having it keep this form but for those squares to be the actual polygons?
Replies