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Recruitment in the New "Brainless Corp" Game Department

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Hi, my name's Sebastien Charron, so everybody there can call me Lil'Chu. I'm the founder of a little multimedia company named; "Brainless Corp".

Description of "Brainless Corp"


The "Brainless Corp" was create 11 years ago. His first role was a Music Studio, where I create most of my Song since. "Brainless Corp" was a full MultiMedia company. With a Recording Department, Beatmaking Department, Design & Infography Department and the brand new Game Department. We're also affiliated to a Computer Modding companies"Qc Modding" & "The Modders Diaries" and the clothes brand "EraGraff ClothesBrand". In June 2012, the "Brainless Corp" Organisation counting about 15 members who work in different department. I expect this winter for the double. I've got many Canada Gouvernment Subvention pending, to grown the enterprise, buy license, etc...

The "Brainless Corp" HQ are situated near Montreal, Qc, Canada. I follow a full formation at "ADN Campus" (formelly UbiSoft Campus) at the moment, in Level Design. We've some good musician to make our SoundTrack too. We already have two nice Level Designer for the mapping and the level design itself.

Description of the Project


The Project are Stand-Alone Game, with own asset created.

He was a Gore-Horror-Suspense Third Person's Beat'em-All, with a lot of Level Design integrated to the gameplay (Between Assassin's Creed & God of War III). A lot of effect like black wind, dark sound's, a lot of fire and explosion spot, landslide, raining, thunder and lightening, earthquake, etc.

The action takes place in the border of a River, with hard-cliff and canyon, in the Sinai Desert. Tzahal mission will be to defend the coast and to explore/attack the desert in various kind if place, like ; Monastery, City on the Cliff, Cave, Oasis with Waterfall and lot vegetation, Desert, Mountain, Abandonned Town, Military Base, Bunker, Radar Station,Cimetary and Catacomb, and of course, the Lair of Evil.


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Synopsis


In the Sinai Desert, at 50km of Jerusalem.

An old Catholic monastery aged slowly under hot sun of the desert land, watching over each sunset. Enthroned like a tower, he protected the Holy Land, ensuring such a guardian with an eye always on the horizon. This place named "Mar Saba".

You are an young Israeli, named Tzahal, and you've recently lost your father in the desert. So the young man decided to go in search of his father. He reach Mar Saba, a city complex on a river cliff, with an Old Catholic Monastery.This place are very well defended, for this kind of place. The population are young, exhausted and scarred. Tzahal meet there "Pierre", the father of this Monastery. Pierre was a man with a good value, a man of honor. Young, Strong & Smart, Pierre look's more like a soldier than a priest.

Tzahal decide to rest here for a night, but Pierre advised him not to. He explained that the night fell, the monastery became the theater of gloomy and dismal scenes. Each full moon, the Father and his priests defends this side of the river and the HolyLand against an indescribable evil. An hords of Vampire, of Zombie and Wolf Man unfurl from the darkness. And tonite.. it's a full moon night. Pierre knows that if he lets him go Tzahal in the desert tonight, he will die. Tzahal going to take place in this nightmare.

Information


A big part of Story was writed. But I need a Good English writer to help me with the dialog. The most part of the mapping are done.

In first time, I need Concept Artists(2), to make some reference image of monster for the character modeler. So I presume I need a Character Modeler(2), one for the good side, and one to create mobs. Need 1 3D Artist to create prop's assets, like crate, pillar, stair, and other movable part. And two another 3D Artists to make all of Structures. We also need an environment artist to make Vegetation and Rock Assets1 texture Artist, to create all texture we need, so i'm not bad in texturization, so i can do this job too for this first draft.

So... I assume the job of level design and the texture job, until the second draft, with another member of "Brainless Corp". "Brainless Corp" assume the entire Infography, Design, the QA and the Promotional/Publicity Job's.

Staff Needed


FIRST DRAFT NEED'S:
2 Concept Artists
2 Character Modelers
> Create Good Side Character (like Tzahal, Pierre & the Priest Army)
> Create Dark Side Character (like Mobs & Boss)
3 3D Artists
> Create Prop's Assets (like crate, pillar, stair, and other little part)
> Create Strutures
> Create Strutures
1 Environment Artist
> Create Vegetations and Rocks Assets
1 Writer
> Design, refine and write the Story and the Character dialog's

SECOND DRAFT NEED'S:
1 Skilled Texture Artists
> Creating All Textures and Materials
2 Animator
> Create Realistic Animation For Decor with the Level Designer
> Create realistic Deplacement for the Characters
2 Programmer/scripter
> Creating Stats & Attribute Systems
> Creating Combat & Damage Systems
1 GUI/Menu Artist
> Create the GUI and the Menu's
1 Level Designer
> Design Interior of Structures
**The 3D Modeler can make weapon at this level**
ScreenShot of the First Draft Mappin'

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Contact Information

You can reach me in several way, my name's Lil'Chu (Sebastien Charron) and I would be glad to meet you.

Email: SebCharron0@gmail.com / BrainlessCorpGame@gmail.com
Website: http://brainlesscorpgame.forumgratuit.ca/
ModDB/IndieDB: http://www.indiedb.com/games/a-night-at-mar-saba
Facebook:http://www.facebook.com/BrainlessCorpGameDepartment
CryDev Recruitment Forum's : http://www.crydev.net/viewtopic.php?f=316&t=95533
Twitter: Opening Soon
Skype: lilchu_brainless

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