Hi, I imported a 3d character rigged with bone system etc, but when I import as fbx I get this result and I can barely see the bones, I have hidden the mesh for convenience , Is there a way to fix them or make them more visible? https://i.gyazo.com/e2a35d07901adaaba62ecbe81f080417.png
Am currently creating hairs for a character in Max 2012/2013 (tried both) using intersecting alphas but as I rotate the camera different alphas pop in front/behind each other. I know it won't do that in the render but it makes it hard to review the hair in the viewport. Anyone have a solution?
Dunno if this is normal but I am crashing every now and then everytime I am working with opensubd on top of a stack of modifiers and when I go editing verrtices down in the stack or edges , it can cause sometimes crash , to fix I need to delete the opensubdv and reapply ... Is that normal or happening to others ?
heya guys (and gals) i used displacement approx modifier on a hipoly object and though it renders fine, when baking it doesnt work! does anyone know something about this? the displace modifier might work but i get horrible results from that...
For some reason 3dsmax.ini is not getting the new menu file when I save my ui. Anyone else have this before (Per?) 3dsmax2012 - pu5, here's the bit in the ini which refuses to update. I'm gonne change it manually to see if that works. [CustomMenus] FileName=C:\Program Files\Autodesk\3ds Max 2012\UI\MaxStartUI.mnu It should…
Let's imagine we have a model all vertex painted in one color with different grade tones , Is it possible to shift the hue of the vertexes from for example a gray to a blue one in order to not have to repaint the whole model by scratch ?
I can't drag down the window border to increase its size, but with this setup I can't select much ... is there a way to customize it? https://i.gyazo.com/165414ce2c6356fc0c18d5b9faa17238.png