Let's imagine we have a model all vertex painted in one color with different grade tones , Is it possible to shift the hue of the vertexes from for example a gray to a blue one in order to not have to repaint the whole model by scratch ?
I think that script is now part of max or am I wrong? It should be doable what you want to do with standard tools. Just go trough them. Opening Help reveals also a lot about not that much used features..
Indeed in the vetex paint window it seems ot include lots of those features in the plugin but how do I do to mass change that color from a gray to a colored one?
Just tried the scripts and they work only on a library of function that is outdated and no longer available anyway planned for max 4 ... so is there another way atm ?
well, i once made some clouds having baked in lighting and there was a technique that might work for you.
1. unwrap your model automatically
2. render to texture your vertex color
3. change the map in photoshop (hue/saturation)
4. import the new texture into max again
5. apply it to the mesh
6. apply a vertex color modifier to the mesh
7. (now i'm doing this off the top of my head, so bare with me that i dont know which button to click) inside of the vertex paint modifier you can change the vertex color to the new map
or another way, but i dont know if that helps in your case:
try adding another vertex modifier on top of the first one. make it the color you need and change the blending mode. it will blend over the old vertex paint.
Replies
http://www.scriptspot.com/3ds-max/scripts/vertex-color-tools-0
reads: "Adjust R -G -B -H -S -V -Contrast"
1. unwrap your model automatically
2. render to texture your vertex color
3. change the map in photoshop (hue/saturation)
4. import the new texture into max again
5. apply it to the mesh
6. apply a vertex color modifier to the mesh
7. (now i'm doing this off the top of my head, so bare with me that i dont know which button to click) inside of the vertex paint modifier you can change the vertex color to the new map
or another way, but i dont know if that helps in your case:
try adding another vertex modifier on top of the first one. make it the color you need and change the blending mode. it will blend over the old vertex paint.
how to I render to texture the vertex color? and then how to reapply?
http://www.youtube.com/watch?NR=1&v=hy_oP6DRPiY&feature=endscreen
you shouldnt get rid of the first vertex color. you should use it as a base to blend over a different hue with another vertex paint modifier.