so, I've been working on a big project the last few months. And i'm now at the stage of putting everything in UDK, lighting it, etc... But my problem is that it runs so so so slooww (moving around, selecting things) so my question is what can i do to make it run faster? i read somewhere that you can turn off or turn down…
Was working with quixel when the power went off in my house. Afterwards, i couldn't run Quixel. I have uninstalled and installed it back again put the problem persists. It simply just doesn't run. Just noticed i posted outside of the quixel subsection, would appreciate if someone moved it.
Hey! Here is some update regarding our project RUN. RUN is a stealth-action game mixed with psychologic thriller placed on a prison. Here is a level made by Daniel Zaidan: Any feedback/critique is MUCH appreciated. Invite you to check our Facebook and IndieGoGo page: Facebook IndieGoGo Thanks!!
Hello Polycount! I've ventured into the four legged animations. I would like some feedback for both my walk and run. I don't know if anyone has worked with this rig before. I found it a little hard to smooth the run animation. Either way, feedback is much appreciated! :) http://vimeo.com/167209841
I'm trying to use UDK on a mapped network drive (H:\test\UDK mapped to Z:\udk\) and when I try to run the editor from the Z drive - it crashes. When I run it from H drive it works fine. If I run the editor from the H drive, and then try to load one of the test maps from the Z drive - I get a warning for "externally…
When we find a Tank, I try to run to an area with many structures to run behind, so it can't get to me. The AI isn't smart enough to chase around. It's usually still trying to find the shortest path based on where you are. I guess he's so big, they made him dumb. So far, I've found a way to basically bypass the Apartment…
Hi friends, is it possible to run a game and then check which graphic mode the graphic cards runs currently (or was running before closing the game). Because i want to check something in Homeworld, but my analyzing tools don't work. There're parameters for forcing DX or openGL but i would like to check if they actually…
[PAID] 3D Animator needed for run animation for 4 legged creature with tentacles I need a run animation for a 4 legged creature with it's 6 tentacles moving natrually too - it needs to look cool! Here's the actual model here.. http://www.turbosquid.com/3d-models/creature-aquatic-3ds/854688 The actual running of the legs…
Hi guys, I thought I would animate a walk/run cycle and see if I could hook them up in Unreal. I'm going for a cool hitman style walk with attitude. I have a tendency to over animate so I'm trying to keep this subtle and realistic. The idea is its a slow walk and from this I can build a faster walk as well as run and hook…
Just for fun, the cheapest I could find .308 currently is 55 cents per round. If you run the motor as slow as it will go to fire an m134 for one minute, it would cost $1100. But if you could afford the gun in the first place I guess that really wouldn't be an issue.