Hi friends,
is it possible to run a game and then check which graphic mode the graphic cards runs currently (or was running before closing the game).
Because i want to check something in Homeworld, but my analyzing tools don't work. There're parameters for forcing DX or openGL but i would like to check if they actually work.
Is there anything? I googled but i can't find anything. :,(
Replies
Mac OS runs only OpenGL softwares, but Windows can run both OpenGl and DirectX.
Older GL's had some issues, such as texture seams, blocky textures due to linear aniso, lack of proper opacity in some cases and aliasing issues, not sure if HW2 has any of these issues that you can easily tell from right off the bat since it really depended on the dev.
I'm not sure if this works, but maybe you could go to your Graphics card profile and max out everything related to DX viewports, and if you switch it in game, you should see a difference between DX and GL, but I think only ATi has these options?
Again, not sure, and I can't think of any tools at the top of my head that would make real time hooking easy enough to tell you what is running what.
i don't think there are any easy tools at this point.
put a dummy file called opengl32.dll into the same directory and if hw2 doesn't start anymore it used opengl
I found an awesome tool: GLintercept. It brings a new opengl32.dll and a config file which you copy in the directory of the game. Then just start the game and the tool will inject itself.
With it i was able to activate the wireframe directly in Homeworld with strg+w.
Awesome! Can i rename the title of this thread? Would like to add [SOLVED] to it