Hi guys,
I thought I would animate a walk/run cycle and see if I could hook them up in Unreal. I'm going for a cool hitman style walk with attitude.
I have a tendency to over animate so I'm trying to keep this subtle and realistic. The idea is its a slow walk and from this I can build a faster walk as well as run and hook them up in Unreal.
Any notes are appreciated:
https://syncsketch.com/playground/218cd87d73dc44f4bcffefd089d25edd#165099Cheers!
Replies
slight hiccup on the right leg at cross over; and left leg on the push off.
By cross over, I assume you mean when the foot travels forward to plant?
I'll definitely add the pelvis forward/backward motion. Would that mean actually translating the COG controller forward and back?
Thanks.
@Arturow
Thanks dude!
https://syncsketch.com/playground/9c59cf3d882c4d4697ddac9e139f612e#165565
Cheers!
Do you see a pop in the side to side translation or is it just me?
https://syncsketch.com/playground/b048451859194fec8cf678d9d1ad949f#165857
Cheers.
This is supposed to be a slower jog more than a fast sprint. I found this one tougher than the walks because its not too slow so not as many frames to work with and not too fast so you can't hide poppy motion.
Any final notes is appreciated before I hook these up in Unreal.
https://syncsketch.com/playground/026d3621535548adb56867be69d177d7#166770