if it only tiles in one direction, you could use a non-square texture, like a 256x1024. Then you unwrap the unique elements inside of the uv borders and have the tiling elements cross it.
Hi, just wanted to show off my new project. Eager to hear your opinion about it! Announcement Trailer: [ame=" http://www.youtube.com/watch?v=KToniaLStN0"]Elements Of Ice and Fire - Announcement Trailer - YouTube[/ame] More info (story, concept, etc.) http://steamcommunity.com/sharedfiles/filedetails/?id=197085410…
As you see some elements are imprinted on other elements. The positions of all meshes are frozen. Could it be related to big scene size? As you see I have wheels moved far away, in order to make them occlude properly.
Hi all, Been working on this scene for a couple of weeks now. Done most of the major blocking in of the cave itself, added the organic elements & first pass on the lighting/VFX. Now refining the more structural/manmade elements. Anyways some screenshots:
Fantastic feel and individual assets! It definitely feels like blade runner, though I feel some "newer" cyberpunk elements would definitely make this environment stand out. I'd be way too tempted to add tons of cables Neuromancer-style interfaces all over the place. It'd would for a wonderful clashing of futuristic…
Still missing elements. More are being added daily -- much of the code restructure is still under development so adding 'disabled' UI elements seems pointless to the devs. I can agree.