Here's a scene I've been working on for over a month now. The walls are all BSP and everything else is comprised of modular meshes. I used Max, Zbrush, Xnormal, and UDK to create the scene. All of the pics are viewport screencaps from UDK. ***Edit: Here are the day tim shots***
Not sure if this has been posted before, but this guy apparently gamed himself to death: http://seattlepi.nwsource.com/national/1104AP_China_Internet_Death.html
Hi Guys, my second post on here (posted on a fair few hours ago with a different project) This is the Final Year Project that I had create during my university course and any and all feedback on this would be greatly appreciated.
YES! FINALLY! nimlot's Chinese Warrior lady may be helpful with how you want to break down the low poly. http://polycount.com/discussion/143157/female-warrior-realtime-character