cool concept. i think the interior pieces are the strongest by far. You're exterior shots seems really washed out ,the colors are very desaturated and your greens are all over the place, I think it would help if you're green colors are similar in tone. Your lighting seems a bit harsh, really black shadows, perhaps try adding some color to your shadows, just IMO
The entrance to the temple is almost purely back (it is too dark), there should be some bounce light similar to this:
If it is going to be that bright out, the inside of the temple should be much darker.
2nd image:
- the grass is too noisy (too small of details)
- the tree texture is too blurry. Find a middle ground where all the textures have the same scale of detail. (the bark is very zoomed-in, while the grass is very zoomed-out)
3rd image:
- the skybox (or background texture?) is very blurry.
- the railings seem very low (you could double the height) - that god ray at the left is confusing. (if there is a god ray that bright, there should be a lot of clouds (which would shade a lot of the ground around it)
- the valley is lacking details (you could add large rocks or something there) as it is right now it is just empty space.
- check out tree normals or foliage in the wiki at the top of the website (the tree leaves have too much contrast)
- add more variety in the grass planes
4th image:
- again, check out foliage tutorials and "foliage" on the wiki at the top of the website. (especially check out Eric Chadwick's breakdown)
- The surface of the water seems very dark compared to the ambient light/skybox (maybe use a brighter hue, or make the texture a bit more translucent (less opaque)
- you should add some details on the surface of the water (some leaves or rocks/etc)
5th image:
- there is too much ambient light (darken it down a bit)
- there is ambient light but no visual lightsource. (where is that light coming from?)
- add some details on the ceiling
- add some variety on the walls to break the complete symmetry of the room, or to make it more interesting to look at.
Other than that, it's looking good. I like the ideas that you are going for.
Replies
1st image:
The entrance to the temple is almost purely back (it is too dark), there should be some bounce light similar to this:
If it is going to be that bright out, the inside of the temple should be much darker.
2nd image:
- the grass is too noisy (too small of details)
- the tree texture is too blurry. Find a middle ground where all the textures have the same scale of detail. (the bark is very zoomed-in, while the grass is very zoomed-out)
3rd image:
- the skybox (or background texture?) is very blurry.
- the railings seem very low (you could double the height)
- that god ray at the left is confusing. (if there is a god ray that bright, there should be a lot of clouds (which would shade a lot of the ground around it)
- the valley is lacking details (you could add large rocks or something there) as it is right now it is just empty space.
- check out tree normals or foliage in the wiki at the top of the website (the tree leaves have too much contrast)
- add more variety in the grass planes
4th image:
- again, check out foliage tutorials and "foliage" on the wiki at the top of the website. (especially check out Eric Chadwick's breakdown)
- The surface of the water seems very dark compared to the ambient light/skybox (maybe use a brighter hue, or make the texture a bit more translucent (less opaque)
- you should add some details on the surface of the water (some leaves or rocks/etc)
5th image:
- there is too much ambient light (darken it down a bit)
- there is ambient light but no visual lightsource. (where is that light coming from?)
- add some details on the ceiling
- add some variety on the walls to break the complete symmetry of the room, or to make it more interesting to look at.
Other than that, it's looking good. I like the ideas that you are going for.