hehehe, looks alright Like jerome said you need to do some vertex welding. You might want to look into your anatomy, get some good referances there. He's looking a little flat, you may want to round him out just a bit and there are to many divisions on most of the armor. Fix the little problems and he'll be a pretty interesting character.
Jerome: It looks like a normal map dosnt it hehehe, i'm pretty sure its the color of the lights
Yeah, I was mirroring the UVs to save space, so I detached some of the parts and forgot to weld them together. As for the armor, I've been meaning to make everything one coherent piece.
Replies
Jerome: It looks like a normal map dosnt it hehehe, i'm pretty sure its the color of the lights
Shortened the arms a little bit, changed the boots and welded everything together. Comments?
other than that, looking good.
you really need smoothing groups