Hi there, I am currently trying to add to my UDK scripting portfolio (which can be found here: http://dl.dropbox.com/u/49548363/UDK%20Showreel.wmv) I am a bit of an all rounder and am looking to contribute to scripting events via Kismet (spawning and moving objects/triggered events/animations/cutscenes etc) within Unreal 3…
[FIXED] This is a weird one. I have to use UDK for university and I'm trying to make a height map for my floor tiles. I created the black and white alpha, stuck it in the normal, saved it out as a 32 bit .tga then imported it in to UDK. I used TC_NormalmapAlpha and applied the alpha channel to a BumpOffset which connected…
Hey Guys, Im currently in my third year at Uni, conducting a study into the optimisation of modular characters for games for my FYP. I will be designing two interchangeable modular armor sets to fit around a male character within UDK. Current Update: In UDK: A few random in engine combinations: Sculpts: Similar Stuff to…
Hi I'm working on the landscape for my UDK project. And I need to make a cave and some other holes through the Landscape. I've tried removing a section, but that takes out a really huge chunk of it. Is there any way I could cut out the small individual faces from the landscape? I've attached a screenshot link below:…
Heya Peeps, Quick question, anyone experience sluggish responses when in Editors like the Material and Kismet (mostly Material) in UDK? I recently upgraded from December-2011 to May-2012, and the entire thing feels very...slow. Materials take forever to make changes (I noticed a 184.76% increase in node loading times,…
Hello! Over at my Building an environment thread I've ran in to some troubles within UDK, specifically with the terrain tools. Additionally, I have some questions about lighting foliage. Hopefully I can get some help here and regurgitate it over there! * Any tips for lighting foliage/foliage material setup for better…
MOST CURRENT PROGRESS: Hello polycount! I'm a student who's currently starting his second year in a 3d-graphics-for-games school. I've been working on modelling a small section of a city, just a few houses and stuff, and thought I would start posting here a bit for feedback etc. My idea is to have it Borderlands-esque.…
This was my first time using UDK and this project is for my Environment Production module in my second year Games Art course at Teesside University in England. I had other modules on the go and this got left behind so I ended up doing it all in about 25 days. The deadline is tomorrow and I have written work/files to sort…
I've looked around for some information on the subject but haven't found anything. Let's say I have a mesh and want to see if it's working nicely inside UDK. I've only got a UV channel and want to make another for the lighting but the mesh is already inside UDK. Let's say I find out I could optimise more my mesh or that I…
Hey guys, i was wondering if some UDK god or somebody else could give me a hand with this issue im having right now with this current model. What happens is, when i import the mesh into udk with its textures applied, everything looks fine as it should. But when i bake the lighting, there are some horrible seams that apear…