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How do you iterate on an object inside UDK?

I've looked around for some information on the subject but haven't found anything.

Let's say I have a mesh and want to see if it's working nicely inside UDK. I've only got a UV channel and want to make another for the lighting but the mesh is already inside UDK.

Let's say I find out I could optimise more my mesh or that I have a texture that could get tweaked some more.
What do I have to do?

Should I be better off just deleting the baked mesh or texture (if so do I click delete or force delete?), or is it possible to overwrite on top of the old mesh/texture by exporting again over my old mesh and the rest of the stuff will update itself accordingly?

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