I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
Hi guys ! I wanted to share a serie of robots I made months/years ago as I learned a lot while doing them, especially Akeytsu and 3DCoat on rigging/texturing processes, for those who don't know Akeytsu, it's a powerfull while being super simple ( btw ergonomic ^^ ) animation software, a fresh one as the v1.0 arrived just…
I feel like my requirements are going to be too picky for anyone to want to do this, but we'll see how it goes. This job is for The Ditty of Carmeana, which going to be published soon. (April 1, 2022, if nothing bad happens.) I have contracted out character artwork for the game several times with artists I found here. I…
Time to revive this thread. Thanks for your help guys, the responses really helped. :) Anyhow, got a few more questions been meaning to ask once I got back online sense I'm only on the net for a short period once every few weeks these days. 8. If I use a list selection command to store a bunch of edges/verts/etc. in a…
hey monster thanks that helped a lot !!! my code looks like this at the moment:rollout WalkcycleCreator "WalkcycleCreator" width:224 height:272( spinner TijdSpinner "Timespinner" pos:[10,30] type: #integer width:200 height:44 range: [12, 36, 12] slider TypeSlider "small - normal - cartoony" pos:[20,100] width:200…
plaster would be chiped away more near the breaks making the bricks there more visible, plaster chipping seems verry uniform, and bevel on paster is too thick, making it look really deep and smoothed at the chips edge. http://www.istockphoto.com/file_thumbview_approve/3897040/2/istockphoto_3897040_broken_brick_wall.jpg…
Welcome to the Quarterly Character Art Challenge! New concepts will be chosen at the start of January 2022 Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one of the 3 concepts to work and post your progress here! * Complete a 3D game res model of your chosen…
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview - We are looking for a versatile concept/texture artist who can do concept art and texture…
The array modifier behaves strangely after I close and reopen the 3dsmax file. It seems like transformations are changed and the array modifier gets confused. Arrays are rotated etc. If I make an instance copy and realign that to the viewport and remove and re-add the array modifier it works again. But only until I reload…
WorldTech Games seeks an Art Director to clearly define and direct the artistic vision for the Mumbai studio's new project. We're looking for an ambitious individual with a proven track record for unifying and crafting compelling visuals, whilst also demonstrating a keen interest for emerging, creative technologies.…