Welcome to the Quarterly Character Art Challenge!
New concepts will be chosen at the start of January 2022
Previous Challenge Thread How it works
- Every new challenge, 3 Character Concepts will be provided
- Pick one of the 3 concepts to work and post your progress here!
- Complete a 3D game res model of your chosen concept
Guidelines
- Help other artists grow! When you post an update, also leave a critique for someone else. Share knowledge you have learned
- There are no software restrictions; you're welcome to
use as little, or as many different software packages as you like.
- There
are no polygon or texture restrictions, it can be a 3,000 triangle hand
painted model or a 100,000 triangle current gen model. Just make sure
the final result is a game model, not a sculpt!
- You are welcome to cross post on different sites (Artstation, Facebook, Discord etc.) for additional feedback
- Before
starting your character, break down the concept and plan your work
accordingly. Being able to effectively estimate how long it will take to
complete a project is an important skill, especially for freelance
artists.
- Your final presentation should be posed and rendered in any real time engine. (Marmoset, UE4, Unity, etc.)
- Don't
be afraid to ask questions, but don't hesitate to find the answer on
your own - chances are, the answer to your problem has already been
answered within these forums
- If you feel anything should be modified or added to these guidelines, please let me know!
Resources
Concepts
Please credit and link to the artists when posting on other sites!
Mask by Reliah A. Szade
Green Gold by Kseniia Tselousova
Angel of Iron by Karina Pavlova
How concepts are chosen:
- Trying to keep it consistently one masculine character, one feminine and one other non-human (robot, creature, humanoid, etc)
- Trying to keep the 3 concepts look like they are part of a theme or could fit in similar universe.
- Concepts
must be full body and clearly drawn. There shouldn't be a lot of
guesswork on what the details or proportions are. Turnarounds are a good
thing to have, but not required
- Concepts shouldn't be too
complex or too simple to allow people to get them done in the time-frame
while also finding something interesting and giving a challenge.
- Must
be able to link back to the original source artist to they can be
properly credited, Pinterest as a source doesn't count. If I
cannot find the source or original artist, the art will not be used
- If
you are a concept artist and want your concept removed or want to
create a concept for a future challenge please feel free to contact me.
- If you have any suggestions of themes you would like to see in the future, send me a message!
Replies
Now, the only trouble is which one to choose... 🤔
@BagelHero Much success, looking forward to see more
Want to make something with the Angel of Iron concept
Edit: Made a few adjustments and uploaded wip to sketchfab: https://skfb.ly/oqXrA
Tried to get more angular look and extended armor/body, tweaked proportions.
Still some unfinished areas, but I have to move on to other things. It was a good experiment
Baked shader graphs down to textures, used faceweighted normals for armor, some sculpting for mask.
Fabi great work - looks awesome dude!
Dynamesh base sculpt
Are these challenges still happening yet?
The challenges lately were pretty slow, and OP seemed kind of busy. For right now, the production quotient of the Artstation challenge is due to start in a few weeks and you could do previous quarterlies until then if you've time to kill. :)
Hey, so yeah lack of interest and not a lot of spare time to focus on them has caused me to take a bit of a break. I definitely recommend what BagelHero said, you can check out challenges on Artstation if you so choose! I may pick these up again if there is a lot of interest and/or I get some more time on my hands. I also admittedly was having a hard time thinking of ideas to keep this going, so if there are some theme ideas or idea to shake things up a bit I would also be open to those too!