When you add a low-poly mesh in the Transfer Maps window, it automatically generates an "envelope" (basically same as Max's projection cage, except it's an actual mesh object in the scene). You can then turn on the display of the envelope on its own or both the mesh and envelope (use the drop-down menu ni the Transfer Maps…
Yeah that ground is begging for some blended textures, although I would probably use vertex colors to do it instead of a map. All of your individual assets are really great, especially for student work (I'd just like to re-iterate that it's hard to believe you guys are students), but the ground really draws me eye in every…
Having chamfer and smoothing issues on my model just in a few places and I can't figure out why I'm getting the result I am. I've check for any kind of duplicate face/edge/vertex and anything I can think of but still not sure. Basically the bevel ends up kind of weird and when you smooth it it's like the top/out face is…
Hey everyone! I'm working on this new scene of a lemon orchard and I would love some advice and critique on fruit trees. At first I tried to have the lemons be part of the foliage cards, but everything looked kind of off (I also just learned about vertex normals so that might've been the problem). So, I swapped to having…
I have 2 meshs: (selected, so you can see the wireframes) that is what it actually look: i have no idea whats wrong with the left side mesh?! How i generated the meshes is from Marvelous designer: the trick with transfering attributes + uv :D i also attached the fbx so you could also have a look if you want, thanks alot!…
What Are You Working On? daphz DavidBrumbley dom Donovanyoung elementrix ENDOMI fightpunch firestarter Ganon Gav JeremyRM JordanW Weapon by Lonewolf mcneal_e michael milano Millenia Mrskullface murph Neox pixelherder roBOT Ryan Smith Stinger88 STRIKER TerraBite Threads To Check Out Starhawk art dump [image heavy] You're…
Hi here is something I have been working on for the past few days, the scene is in very early stages e.g there's no roof atm, my main goal was to improve my lighting and texture usage. pillar has 1x512x1024 diff spec norm, the blocks all share 1x1024x1024 diff spec and norm. I used a damage image for vertex paining which…
Hi everyone. I want to share my latest work in Unity 5. Any critiques are welcome. Download for free on unity asset store: https://www.assetstore.unity3d.com/en/#!/content/57489 My artstation: https://www.artstation.com/artist/redforest --------Models Details-------- =====Sportscar===== vertex count: LOD0: 420k LOD1: 130k…
Hi everyone. I want to share my latest work in Unity 5. Any critiques are welcome. Download for free on unity asset store: https://www.assetstore.unity3d.com/en/#!/content/57489 My artstation: https://www.artstation.com/artist/redforest --------Models Details-------- =====Sportscar===== vertex count: LOD0: 420k LOD1: 130k…
Hey guys <3 , got a small workflow problem. I'm trying to make this tower http://img1.ak.crunchyroll.com/i/spire4/f97dc6ad8fb23fb99b9575617f2031231357314153_full.jpg On the front you can see this pyramid thingy that sticks out and I'm questioning my workflow. (see attachment) I'm using Blender, made a loopring/loopcut…