Having chamfer and smoothing issues on my model just in a few places and I can't figure out why I'm getting the result I am. I've check for any kind of duplicate face/edge/vertex and anything I can think of but still not sure.
Basically the bevel ends up kind of weird and when you smooth it it's like the top/out face is wrapping around the corner.
Any thoughts on how to fix would be greatly appreciated.
The original geo:
The resulting bevel, bevel looks kind of weird
The resulting smoothing error
Non-wireframe version
Replies
I'm always interested in learning the science of where. The tutorial I'm following, the presenter is always tying to minimize his polycount, and arguably I think too much in some cases as I'm not able to get the same results he is.
But to solve the loop running to where it might cause other issues, just terminate the edge on a planar surface. As long as it's locked in by control loops you can do just about anything with it, including leaving it an ngon. (since low poly was mentioned I assume the high is just for baking so it really doesn't matter what you do with the edge as long as it works for the purpose)
The only difference between what you initially did and the above, is I just moved the edges being pulled into the center when subDing away from the edge/corner with an extra controll loop. It does the same pulling, but it does it where I want and topology is mostly irrelevent as it's a flat surface.