Vivarium Seed Collective A collaborative game development project (please follow link for concept art and complete dev post) So far 2 illustrators, an animator, 2 orchestral composers and myself the concept originator/ coordinator have come together to form the collective: Plus concept art contribution from artist…
Player collision in a classic fps multiplayer setup is often handled by the server only. The reason is simple, you need one consistent world representation. To avoid player penetration due lag most games also implements some kind of client side physics to predicit the movement of other players and to calculate the corrent…
To everyone who applied for our Animator role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We…
I don't think there is. When you tile you're only moving the 2.5D document, so the tool has to be dropped down onto it first in order to offset with it. For any tool shorter in length than the document, you would have to offset/tile the document first in order to position the desired location / gap so that it's in the…
I’ve decided to start this post as a way of documenting my projects, getting crit and just being more active in the community. For this project I am aiming to improve my texturing by creating a series of tool props that I can collate into a diorama after a while and then maybe a small environment. At the moment I am just…
hey there everyone. I've got the Alias book Learning Maya 7. it comes with a bunch of files that i would like to utilize - mostly rigged chararcter stuff. However when i set the project and attempt to open the scene it does one of a few things: *either it won't open and just freezes *it opens the the file, but some verts…
Hi there, I'm building a platformer for iOS and I'm in the final stages of development at the moment. The game works rather well when I test it on PC in the mobile previewer but when I cook the game and test it on my iPhone I get a little problem. I implemented four buttons for controlling the character (left, right, jump,…
Hey Everyone! Long time lurker, occasional poster here to share a Photoshop script to help artists with offsetting lots of layers. This came at the request of @Sweetangel0467 who was working on a tileable texture and was getting very annoyed at having to manually offset each layer, even though she wanted the same offset…
Thanks for all the compliments! means a lot! it gives me even more motivation to work on the project! More and more improvements are made on performance and a big change was made level design wise, more info on that soon! Now those 2 things are done, I can start with modelling and level design again. More ''bring the city…
Like Slipsius and Arturow already mentioned, the animation feels a bit messy, and you get no clear idea of what kind of weapon he's being hit with or where he's being hit. To make the animation clearer and simpler I'd figure out excactly what kind of weapon he's being hit by and keep the force of the impacts the same…