Vivarium Seed CollectiveA collaborative game development project (please follow link for concept art and complete dev post)
So far 2 illustrators, an animator, 2 orchestral composers and myself the concept originator/ coordinator have come together to form the collective: Plus concept art contribution from artist Darksabata.
http://www.indiedb.com/games/vivarium-seed-keepers-of-the-last-continentAssets Developed so far
At this point we have produced 2 sets of silhouette studies, a grand concept illustration and the 2 accompanying draft sketches. A completed creature concept and one work in progress. We have 10 sketched versions of the 38 silhouette studies made by our concept artists. We have now deliberated on the strongest submissions from this batch and have one orthographic turn produced. A further orthographic turn will be produced by the second artist in the coming weeks, however the artists are currently concentrating on developing final render versions of the illustrations, and have provided Work-in-Progress versions for feedback. The next phase will be the conceptualisation of clansmen/ settlement dwellers. One of the composers has two exceptional compositions which will be uploaded to shortly.
We also have one preliminary/ placeholder 3D model in development.Conceptual framework in the form of:- Games Design Document
- Creative Strategy Plan
- Provisional Proposal Time Line doc
- Proposal Scope Plan
Basic Overview:
Influenced by Shadow of the Colossus and and the Black and White series, the game is a 3rd person real time strategy game that is synthesised with clamouring combat elements. The player will feel the excitement and challenge of strategic military management at the same time as the intensity of interpersonal combat. We will imprint on the player the ancient lore and history of the gaming universe that is developed in pre the production phase via subtle hints and iconography, instead of handing the player long winded exposition.
Team
Concept Artist/ Illustrator: Dylan P.
Concept Artist/ Illustrator: Lindsey W.
Animator: Marc N.
Composer - Game Sound Track and Album: David R.
Composer - Marketing materials: Kamil O.
3D Artist: TBD
Programmer: TBD
Team Leader/ Co-ordinator and Art Editor: Taiwo G.
Founding Concept Artist: DarkSabata
Detailed Overview
Vivarium-Continental Overlords are sapient, semi autonomous quadrupedal landmass'es
Avatar deities oppose each other and are
"continent size in dimension"
16 settlements reside on any given avatar deitys structure
Two plus players collaboratively direct and interface with the creature in an abstract way in order to control combative movement, however the creature also acts as a base of strategic unit deployment. The clansmen migrate to and from opposing Vivarium for the purpose of acquiring Mana.
This means the deity is both an avatar and a dynamic combat environment that players use to deploy units from anatomical locations.
Use your creatures strength to gradually render the opponent prone. Whilst in an advantageous position pin the enemy to one place. This means military units can more successfully migrate to collect Mana from opponent civilians or they might set up counter-defences.
We are putting players in a situation where avatar combat management is shared and impacts the success of military unit management, each members ability to control the two aspects are entwined and affect overall mission success.
Influence
The game is influenced by The Shadow Of the Colossus in as far as the mission and gamplay environment's are located on sapient ecological creature's that create a dynamic transient world for its inhabitants.
Vivarium Seed presents strategic real time micro management of military units, combined melee combat. As opposed to Shadow of the Colossus, which has a human avatar interfaces with the colossi who behave as the puzzle to be defeated.
Other influences would be the Black and White series of games. Where you controlled the development of a pet like God whom reigns over settlements of people: No building development is involved in Vivarium Seed, instead we will have creature evolution that allows more settlement locations/ providing tactical deployment locations.
Recruiting
Currently looking for an experienced 3D character artist to accompany a potential team member who can't yet commit to the Collective, due to preparing for an industry interview. We expect to hear confirmation within the next 2 weeks. We will then be looking for experienced level designers. Fingers crossed for him, he is an experienced modder in the community!
The project is voluntary, join for the purpose of being part of a career and portfolio enhancing endeavour, and to work alongside industry standard creative's. We are looking to gain sponsorship or gain public funding from Kickstarter in order to achieve all targets set out in the Games Design Document. Potential remuneration for work completed, or sponsorship to continue development may occur once the main target for the games release is achieved.
Please PM if interested, a project pack with the above mentioned design documents and assets will be issued.
vivariumseedcollective@live.co.uk