Hi there,
I'm building a platformer for iOS and I'm in the final stages of development at the moment. The game works rather well when I test it on PC in the mobile previewer but when I cook the game and test it on my iPhone I get a little problem. I implemented four buttons for controlling the character (left, right, jump, shoot) through kismet and as I said it works just fine on PC. On the iPhone my character moves fine when I press the right button but when I press left it just keeps walking backwards instead of turning. For implementing the character movement I used the UDNPlayerController.uc provided by Epic and when playing the game on my device it feels like that whole bunch of code is being ignored. Does anyone know what could be the problem? Appreciate any help you can give me.
Cheers!
Replies
http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example Side-Scrolling Camera
Again it works just great in PIE but doesn't work on a device. Everything is ok except the player doesn't rotate (which works in Editor).
I was finally able to pinpoint the problem. I was referencing UTPawn and UTPlayerController for my classes and it seems that's a big 'NO' for iOS games. I tried referencing UDKPawn or something else but then i get a whole other bunch of problems.
EDIT:
There i fixed it. Everything started working once I moved away from UTPawn and UTPlayerController.