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[FILLED] Animator – First Person Parkour Locomotion

Zovian Games is looking for a mid to senior level animator for a short term paid contract to create 8 polished, animated video clips (3-5 seconds each) showcasing specific first person locomotion and parkour movements.

The goal of the video is to capture the weight, inertia, momentum, and emotional feel of each movement to guide future technical implementation.

Blockout environments are acceptable, as the primary focus is on the animation quality and how the movement feels.

We are flexible on tools and workflow. What matters most is clean, expressive animation with a strong sense of physicality and flow.


Requirements

  • Experience animating first person movement

  • Strong grasp of weight, timing, inertia, and momentum

  • Ability to create polished, readable animation clips

  • Comfortable working independently with creative direction

  • Experience with animating camera movement and syncing it with animation to sell the motion and perspective



Nice to Have

  • Previous work on parkour or traversal-heavy animation

  • Familiarity with gameplay-oriented animation needs

  • Understanding of how animation supports game feel




Delivery

  • 8 unique animation clips, each 3–5 seconds in length, covering different parkour-style movements.  The length of the clip is dependent on the specific move.

  • Source animation files (Maya, Blender, etc.).  AI generated videos will not be accepted.

  • Rendered video or playblast for each sequence.



Payment

  • This project will pay on a milestone basis, per clip completed.  Please send your rates when applying for the job.

  • Each clip must have at least one informal check-in during the animation process, and has up to 2 formal revisions.



If this sounds like a fit, send your rates, resume, and portfolio or relevant work samples to
📧 contact@zoviangames.com 

We look forward to seeing your best momentum-packed, gravity-defying moves!

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