so im just now learning unreal and trying to move vertex points of my brush. Any reason my pivots are skewered and not going according to world coordinates?
So I'm coming up on my last semester of school and wanted to pick up a copy of Unreal Tournament 3, and play around with editor, maybe create a nice scene to put in my portfolio. I was hoping there were tutorials out there that people knew of. I've tried doing a search on Google, but not much came up. Anybody have any…
Hello! Here is my latest work that I've made :) Took the oportunity to try out the volymetric fog in Unreal Engine 4.16 and it works really niceley ;) Hope you like it! More images from the project on Artstation: https://www.artstation.com/artwork/JRnya
I'm working in a game for our portfolio and I am placing the meshes we worked on in our scene in UE5. We made our own 4-Blend Material to blend in up to 4 different texture with base color, Normal and ORD and I would like to get help to avoid any form of repetition on the bookshelves shown in the image. Any suggestion?
Hey everyone, currently I am working on a scene in Unreal. I am a bit stuck. The scene feels wrong, but I can not tell what it is exactly. So I would be really grateful for any kind of feedback. Here you can see a GIF that shows the complete working process of this scene.
Hi, polycounters! I get this weird issue with my normal map within Unreal, normal map is exactly the same on both sides of the seam, compression settings are on 'Masks' and RGB is off. I tried everything. Border is where the UV islands are separated. Has anyone experienced that before? Please, help out
Honestly not an attention whore, but... I got contacted a while back by Alias to use the Maya to Unreal tutorial I wrote. Just want to again say thanks to Whargoul for the help and the awesome script. http://www.alias.com/eng/community/index.jhtml I believe the bronze membership needed to view it is free. It's also the…
https://www.youtube.com/watch?v=yV8MEyytMww Hello all! thanks for checking out my latest work. I have never attempted an outdoor or stylized scene on my own before within unreal 4. Quite a big learning experience. I am reasonably happy with my end result, feel free to give feedback and opinions!
Yo guys, this is my personal project based on a Creature of D&D Universe, thats a Kobold in Unreal Engine 4 Concept by Lucas Parolin Artstation: https://www.artstation.com/artwork/zAzZnm Concept: https://www.artstation.com/artwork/5oEKA
Hi there, i am currently working on my portfolio. http://www.marcelgonzales.com for that i am working on a subway station in unreal engine 4. it's still work in progress and critiques are very welcome. [SKETCHFAB]0bcd1ea07da64f948ddd9c614dd1e00e[/SKETCHFAB] greetings Marcel