Hi, polycounters!
I get this weird issue with my normal map within Unreal, normal map is exactly the same on both sides of the seam, compression settings are on 'Masks' and RGB is off. I tried everything. Border is where the UV islands are separated.
Has anyone experienced that before? Please, help out
Replies
Also, like ZacD mentioned earlier, change compression settings to normal map.
The more you know.
Cheers