I'm working in a game for our portfolio and I am placing the meshes we worked on in our scene in UE5. We made our own 4-Blend Material to blend in up to 4 different texture with base color, Normal and ORD and I would like to get help to avoid any form of repetition on the bookshelves shown in the image. Any suggestion?
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The direction of wood grain looking inconsistent between boards is more prominent to me than texture repetition. I suggest working from references, if you don't already.
Good luck with the project