Hi there,
i am currently working on my portfolio.
http://www.marcelgonzales.com
for that i am working on a subway station in unreal engine 4. it's still work in progress and critiques are very welcome.
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greetings Marcel
Replies
Material work is amazing.
One suggestion I have is to make it more "populated" and by that I mean, add debris (like papers, pieces of cardboard, maybe even add some small grafitti on the walls). Give it some character and story. It will improve the scene ten-fold.
Keep doing great work!
Cheers!
about the story: i already have some story ideas, too. as example: a construction area where some of the ceiling tiles are open an they are working on the ventilation system or something like this. an onther idea is that the station is fluted by heavy rain and they pumping out the water (i could add some more dirty puddles, floating water down from the wall, hoses on the floor and a pump mashine). and the last 2 idears are a crime scene or a fire in the station (i could integrate high air density and dense smoke on the ceiling). i need something in the story for the wet ground. i look for a solution to fuse more of these ideas but not sure jet.
Cheers!
how did you light the scene? did you create anything special or did you use the standard unreal lights or emmisive lights?
so i decided to calculate lightmaps and used environment probes. so i have to do some extra work to avoid light map seams because i use flat wall and floor modules. i tryed to fix it with setting up lightmass but it doesn't really changed something.
i wanted to use IES light profiles too, but you have to rotate the light and if you have a tube light the orientation of the source length is not correct and you can't change it. such details are very disappointing about unreal engine.
adding more details will definitely make this awesome
looking forward to this
I personally find it a little too clean... but guess is a personal taste... its like the dirt not getting into the material definition... also more dressing props could be nice!