Home 3D Art Showcase & Critiques

[WIP] 3D Environment - Unreal Scene

Bibosch
polycounter lvl 4
Offline / Send Message
Bibosch polycounter lvl 4
Hey everyone,
currently I am working on a scene in Unreal. I am a bit stuck. The scene feels wrong, but I can not tell what it is exactly. So I would be really grateful for any kind of feedback.



Here you can see a GIF that shows the complete working process of this scene. 



Replies

  • samarth7523
    Offline / Send Message
    samarth7523 polycounter lvl 3
    This scene looks amazing. I just wanted to tell you that, sorry that I can't help you with anything else. Great job!

    Edit: Maybe there's a lot going on. (Not an expert, please consider other opinions too)
  • GreenFirefly
    I love the scene and idea! Not an expert on environments either, but I feel that your composition was a bit better earlier as shown in progress gif. Eventho you added bright red flowers, my eyes are still drawn to the sun and city. But I noticed that in the progress pics I was looking at the right place. So maybe push the bridge and city a bit back again. To get some depth to the scene. And some value adjusting, maybe try looking at your scene in grayscale. Maybe that could give new ideas. 
  • teodar23
    Offline / Send Message
    teodar23 sublime tool
    The lighting is the biggest problem.
    You chose to have the sun behind the focus area and there are 2 issues with that. First, cascaded shadow maps (default shadowing technique in ue4 for dynamic lighting) are not doing a very good job of shadowing small objects. I suggest trying to increase shadow resolution from the console but i forgot the command. The slider on the dir light is capped by the console command.
    Secondly, there is no bounced light in the scene. I see you tried faking it with some point lights but its not very convincing. I suggest you try something like LPV or baking the lighting.
    Scenes with lots of vegetation tend to look very "busy" or noisy. Your scene suffers from that too.
    I woud get rid of the damaged bridge piece on the left because it has interpenetrating geometry.
    Also, the focus point is a bit confusing since that bridge takes up most of the image center. My attention is drawn towards the light so naturally the cityscape is the second thing i looked at. The mech is in slight darkness and to the side which makes it a secondary focus at best.
    In conclusion, bake the lighting if RTX is not an option and/or consider another angle for the sunlight.
  • einnemee
    Offline / Send Message
    einnemee node
    This is awesome. I don't really know why, but I feel like the background (the clouds and skyscrapers) are the weakest part. Maybe the bridge could use some more texture or plants on it? 

    Looks great though. 
Sign In or Register to comment.