Hey everyone,
currently I am working on a scene in Unreal. I am a bit stuck. The scene feels wrong, but I can not tell what it is exactly. So I would be really grateful for any kind of feedback.
Here you can see a GIF that shows the complete working process of this scene.
Replies
Edit: Maybe there's a lot going on. (Not an expert, please consider other opinions too)
You chose to have the sun behind the focus area and there are 2 issues with that. First, cascaded shadow maps (default shadowing technique in ue4 for dynamic lighting) are not doing a very good job of shadowing small objects. I suggest trying to increase shadow resolution from the console but i forgot the command. The slider on the dir light is capped by the console command.
Secondly, there is no bounced light in the scene. I see you tried faking it with some point lights but its not very convincing. I suggest you try something like LPV or baking the lighting.
Scenes with lots of vegetation tend to look very "busy" or noisy. Your scene suffers from that too.
I woud get rid of the damaged bridge piece on the left because it has interpenetrating geometry.
Also, the focus point is a bit confusing since that bridge takes up most of the image center. My attention is drawn towards the light so naturally the cityscape is the second thing i looked at. The mech is in slight darkness and to the side which makes it a secondary focus at best.
In conclusion, bake the lighting if RTX is not an option and/or consider another angle for the sunlight.
Looks great though.