Hello everyone. I'm begginer wannabe character artist who wants to get better and maybe find some work in industry. I'd like to get some critique from you people, what do you think about my work. I've started working on characters 1,5-2 years ago but didn't have enough time to improve my skills because I'm student aswell.…
This is a high poly version of a tree I'm working on for a friends senior project. The project is an AD for Cherry Coke and it is going to be of a spider making a cherry cocoon that evolves into a bottle of coke. I'm working primarily in Zbrush and photoshop. I'm using spotlight to apply the texture and colors by working…
Hey guys! Only found out about this contest on the Friday (29th July) so I'm pushing myself to get this entry done in such a short amount of time. For my entry, I have opted to use different textures, more specifically a series hand painted rock/stone textures (Not created by me). As I am somewhat new to colour and light…
So I usually bake my things in substance painter but I'm a little tired of having to work around the inter sectional errors when I have multiple meshes overlapping. I already have marmoset for rendering but want to use it's baker since it has a multiple baking group function that will help with those overlaps, however,…
How fast does your computer render your scenes? Mine renders at such a slow pace. And I live in Africa now where the power outages are constant and my "uninterruptable" power supply never works so needless to say my renders never finish. I work on a Phenom II dual core unlocked to quad core, which helps, but not as much as…
Hi, I am working on a project where we are limited by polycount budget (because it's a Sims like builder game, we need to be conservative with polycount and texture). And one thing I am doing, is to use hard edge on models to maintain silhouette, and use a higher poly model to bake smaller bevels onto normal maps. For…
I'm a bit surprised no one mentioned the new GeForce 1080 Ti yet. https://www.nvidia.com/en-us/geforce/products/10series/geforce-gtx-1080-ti/ Sure it is very pricey, but I'm curious about it's performance for gaming and CUDA. Not sure if I will get one or just a 1080, since the price is going down now. What is your opinion…
My question is how would I go about making sure my UV's line up really well so that when I bake a HP model onto a LP model the seems don't look off. For instance trying to sculpt a crack on the HP model and it goes over a seem where the UV is. Is there a way to make sure this doesn't look off or is this a problem that…
I'm currently throwing together a little scene (3D Max) for fun, just roughing it out at the moment and feeling my way forward, learning as I go, but i've hit a bit of a roadblock, what is the best way of going about texturing the terrain itself? As it stands i've just tiled a generic grass texture all over a subdivided…
Hey all - I would like to find a way to make it such that edges do not display on my selected mesh while in, say edge mode. Though if I could just turn them off all together so when I'm in object mode they don't display either, that would be great. I want to do this mainly during hardening and softening edges, and other…