How fast does your computer render your scenes? Mine renders at such a slow pace.
And I live in Africa now where the power outages are constant and my "uninterruptable" power supply never works so needless to say my renders never finish.
I work on a Phenom II dual core unlocked to quad core, which helps, but not as much as I'd like, and runs at 3.3 ghz. In a place like Africa where good computer parts are scarce to non-existent I'd be close to a fool to OC my cpu.
Rendering this pic alone took 7 minutes, that should give you some idea how slow my renders get done
Imagine how long animation would take. I think I was averaging about 20 frames/hr on that scene earlier today when I tried an animation render.
What affordable CPU out there would be the best bang for my buck? One that would actually be a big jump from my current 4 core Phenom II. Perhaps I could try and get it shipped.
I've also heard about "render farms". Sounds interesting, is that just what it sounds - a bunch of pc's rendering the same thing? Hard to set that up?
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I'd expect something like that to render in 45 seconds or less on a quad core.
And no womball I don't think you can.
I mean even if a simple scene if your settings is really high it can even take hours without any visual difference.
Really Gray? 30 seconds? With my Phenom II dual unlocked to quad? I guess it might be the fact I've gotten used to such slow rendering but 30 seconds or even around a minute per frame would make me a very happy guy
Also, and I don't know if this is of any importance but I'm running a GTX 260.
What about the technique known as texture baking? Would that help? I really need to learn about that...
Also I'm not sure if Mental Ray can do it but some render engines can use your GPU or RAM if you have a technical preference
And if you're just previewing you can turn off shadows as well. Mainly I believe professionals work in layers of elements/objects so it's a lot faster.
^^^ yes
and also turn off ALL lights. turn them on one by one. and try them individually. adjust settings on lights with your flat shader.
then reapply your shaders one by one and do test renders.
yes around 30sec. the shadows for your lights and other render settings have just as much an effect as the shaders do. if you tweak your lights, sampling etc you could render that scene with a flat shader in 5sec. yes 5sec.
but it takes lots of test renders and you have to read the docs and understand what all those settings do. they put them there for a reason! :thumbup:
whatever you do and no matter how efficient your scene, you're going to end up with long render times at some point. the trick is minimizing damage from power failures and reducing iteration time when it docs happen
what i noticed though with max 2013 is that it slowed down on my rig heavily aswell.
even to the extent that max freezes (render to texturing a few alpha mapped planes shouldnt make max crash -.-)
So what i did is under the task manager you can set the affinity to your cpus. i take away one and max renders just fine. i think its because otherwise max is standing in windows way and thus the whitescreens occur.
That seems a great idea for single image renders. I do those but I also like to render animation. So I take it compositing is possible for animated scenes as well? I guess I have a lot to learn. I suppose that's how they do the movies
I'm happy to start by visiting any links I can get from y'all.
I will have to try that. The same is true for Fraps. If I leave all cpu's to Fraps it's very choppy, but if I take away a core or two it's much smoother.
Back on topic, I really like the idea of Compositing - rendering a flat scene (no materials) and then adding them. I don't have a clue how it's done, so any resources are welcome. I can and will Google, but I may not find what you may have