So I just retopologized my character, and I'm trying to transfer matcap data because I kind of screwed up on polypainting, and now it's not projecting all correctly. http://imgur.com/a/OHnSJ You can easily see it in this image. For some reason it keeps screwing up like that and I have absolutely no idea why. This is what…
latest hi, i'll try making this one: http://www.jimbodetools.com/The-Tool-Find-of-the-Century-Solid-Ebony-Number-112-Center-Wheel-Plow-Plane-by-OHIO-TOOL-CO-One-of-Three-Known-p36059.html did the base mesh: next step: sculpting the details and texturing the albedo in mari with ptex, making the low, baking the NM, and…
I get slight noise in my normals when rendering in 3Dsmax(Banding with Xnormals), all over the render area. I've use the settings for rendering, Hammersley with catmaull-rom. I've tried rendering a simple object onto a plain, and still get this noise. I've tried baking with a 16bit texture format, then transfering it to…
Hi, me again and I have a question for you, how would you begin to make game resolution model from this dude, because I tried several approaches and I end up with something horrible. The model is created in zbrush and it splits into parts perfectly. Advice needed. I'm mainly concerned about the body itself I tried to make…
HI there I'm learning to bake from high poly models to low poly. Ive managed to successfully bake the defuse and normal maps from within maya using 'transfer maps' but the ambient occlusion never seems to work & only appears black. Also, Im not quite sure how to output a specular map? would anybody know where Im going…
Does anyone happen to know how to directly transfer the shader values from crazybump into 3ds max so you can basically replicate the crazybump previewer. I dont know if a shader exists to do such a thing, i browsed through the program files to see if there was a shader config file or anything i could load in max but…
This is my WIP Howl's Moving Castle living room, I decided to do it since it has a huge range of possible textures. Moodboard: AO Render from the angle I'll be taking the shot from: AO Render 2: I'll be correcting the height of the small statues, the face on the disk will be a normal map created by a surface transfer of a…
Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
I'm back already to begin a new project while I wait for replies from studio's I've applied to. In my last project I kept the work hidden from everyone and only wanted to post progress when it was near completion. I now feel that was the wrong way of thinking and so I aim to make this next project more personal with you…
Hello Polycount! With the launch of the Sketchfab integration on the forum, our guest poster JCSchaeffert has kindly written a tutorial outlining the upload process to Sketchfab, along with an overview of the user interface. 1- Modelling/Baking/Texturing My project was to revisit Frankensteins creature. First of all, in…