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Zbrush Project All not working properly? Big dips?

So I just retopologized my character, and I'm trying to transfer matcap data because I kind of screwed up on polypainting, and now it's not projecting all correctly.

http://imgur.com/a/OHnSJ

You can easily see it in this image. For some reason it keeps screwing up like that and I have absolutely no idea why.

This is what my topology looks like.

http://i.imgur.com/eU3w7xc.png

Any help? please?

Replies

  • Popeye9
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    Popeye9 polycounter lvl 15
    When I run into this I have to adjust the dist slider. The projection at . 2 is not far enough . I also find that if i project through each subdivision I get better results then just trying to do it all at the highest. Most of the time i also have to use the zproject brush to clean up areas that the projection is having trouble with .
  • ahendowski
    I tried adjusting the distance slider from .2 to .6, and got the same results. Also, I am projecting through every subdivision, including the very low poly itself and tried starting at subdivisional level 2.

    I haven't tried the zproject brush, I'll look into that, but other than that I'm really baffled why it's not doing it correctly. Hopefully it'll work, I'll look into it.
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