Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
Ive been having issues with baking inside XNormal. It seems that objects that are close to each other (with no intersecting cages) have issues where meshes are reflected onto other objects. In the image you can see that an object that was far away from the other has been projected onto the normal map. - I'm using the…
Hey everyone. Some time ago i saw a technique to bake a 45 degree bevel on a normal trimsheet to fake the illusion of a bevel on a mesh with a hard edge. Im running into something similar, just that in this case i need to put a Edge wear which i made and put it on a mesh that has a weighted normal. So far i have mixed…
Yo yo, I'm having a hard time to get my normals to behave exactly how i want them. Maybe someone has the knowledge to guide me in the right direction. My normal maps work exactly as intended in marmoset and substance painter, but look pretty different in Unity (URP) maybe the tangent space is just too different or…
Hello polycounters I'm a normal mapping novice who is currently practicing with the technique and hoping to achieve a higher skill/comfort level. I'm working on understanding how any smoothing group info I have on my low detail model is getting baked into the normal map. I thought other beginners might benefit from seeing…
I'm kinda stuck getting a decent workflow for making my modular assets. The problem being how to edit the normals so the shading of the perfect fitting pieces will also be seamless. I'm working in Max, the main drawbacks: I can not copy paste normals from one object to another, I can only copy 1 vert normal at a time, all…
I wonder if anyone could help me with an issue I encountered with normal mapping and overlapping UVs while making a set for the DOTA2 contest. First I made the mistake of importing the objects into Zbrush and trying to create the normal map with the UVs overlapping, which created a normal map that could not be used. In…
Attachment not found. urgh, i have this kind of problem when i use xNormal to make my normal map, not sure why. my Ram is 16GB High poly is 5 mill tris Low poly is 10k tris last time i did this, there werent any problems. now whenever i want to make my normal map, i got this. i tried google for a resolution but cant find…
Hello, fellow Polycounters! until now I was usually able to fix my 3D issues by myself, but on this one, I did not found a satisfying solution. Warning: It's going to be a long post. To give you a little background: I am a student & environment artist and currently working on an environment for a VR game in Unity. My…
Heyo Me again, So @malcolm was wanting some Normal Map related scripts and I made some. Since there was more than 1 or 2 and they can all kind of come in handy I bundled them into an extension. Currently it is available for CS6 and CC (14/15 known to work so far) Feature Run down so far is 8 buttons that do the following:…