Ive been having issues with baking inside XNormal. It seems that objects that are close to each other (with no intersecting cages) have issues where meshes are reflected onto other objects.
In the image you can see that an object that was far away from the other has been projected onto the normal map.
- I'm using the explosive bake technique
- xform and face normals have been reset
Any help would be great
thanks
Replies
-change the scale of the object
-change the value inside xnormal - low[...]-> maximum[...]distance, from 0.5 to 0.01 ?