Hello Guys, i'm on the sculpt of a concept from Alberto Camara, " red head " for my portfolio , and i would like if possible to have some feedback. i'm struggling with hair too. Hair are not finished but i wonder if i'm on the good direction. thank you for your advice :) here is the concept, this one is my main conept and…
Oh no not one of these. Why not? It begins...*sigh* Some pretty gruesome stories guys glad you all made It out okay. I will add some of mine. About 10 years old: Walking down a street with my mom I look back to see a classmate/friend from school, so eager to say hi to him and look cool, (I guess) I forget to stop walking,…
Hello Folks it's a head study Feel Free C&C link https://www.artstation.com/artwork/3R0gB<br><img src="https://cdna.artstation.com/p/assets/images/images/013/061/040/large/hosam-magdy-zbrush-pbr-render-0.jpg?1537883996" alt="" title="Image:…
Hey all, I haven't pimped anything in awhile, and I just got the thumbs up on this little piece here, so here we go I've been working with Bohica Studios (www.bohicastudios.com) for awhile now working on their new project, "Talon 1 5" for Unreal 2007. I've done some props, and moved up to characters. I'll be doing…
Hello all! My name is Adrian, and I have been tasked with modelling my own head within 3DS Max. In the beginning I had to create a base mesh for my model. Albeit I had reference imagery in the first place. From there a base mesh was created. From there it was imported into ZBrush, then the creation of the normal map could…
Great work man! I remember this game back from the Sega Genesis days - but never actually played it. This does make me want to do so, although I heard the game can be quite frustrating. Good work overall on the geometry and maps; I agree with Grey about the mud on the bottom of the coat - it's a very nice touch. His head…
- Nothing special i guess, but decided to show it - Sometime ago i decided i will make base mesh cause i have used quite a lot time re-building similar meshes again and again. - Head is part of my project for medium resolution male subdivision surface base mesh. It is built from quads only, and has only limited amount of…
Hi I am new to the forums and am trying to streamline and improve upon how I create characters. So I am working on creating base meshes for a realistically proportioned human characters. I created this base mesh of a head and wanted to ask what others think of the edge loops and general poly spacing. I know I still need to…
Is there any way to avoid this mouth pole when doing a retopo on a DynaMesh head from zBrush? It's producing some odd pinching! First image is my sculpt's retopo and the pinching it produces in zBrush, especially when subdivided (which I plan to do in zBrush for a detail pass). Rest are examples from the Polycount Wiki &…
So these are some of my recent speed sculpts. I am getting a hard time when working from reference, trying to create the portrait of a specific guy, so i could use some advice here. This is Cain from the Diablo franchise, reference: Scultp : now that i look at it again, he really doesnt look like Cain, but here it is…