Hello all!
My name is Adrian, and I have been tasked with modelling my own head within 3DS Max.
In the beginning I had to create a base mesh for my model.
Albeit I had reference imagery in the first place.
From there a base mesh was created.
From there it was imported into ZBrush, then the creation of the normal map could begins.
And from that I created a retopologised version within 3DS Max to project the normal map onto and to later project the diffuse map from with ZBrush onto.
Currently I am working on polypainting the ZBrush model to then project that onto the retopologised version within ZBrush.
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