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University 3D Face Model - My Own Head.

Hello all!

My name is Adrian, and I have been tasked with modelling my own head within 3DS Max.



In the beginning I had to create a base mesh for my model.

68.jpg

71.jpg

74.jpg

Albeit I had reference imagery in the first place.

Combo.jpg


From there a base mesh was created.

3DFacialRenders-3.jpg



From there it was imported into ZBrush, then the creation of the normal map could begins.

Zbrush_11.jpg



And from that I created a retopologised version within 3DS Max to project the normal map onto and to later project the diffuse map from with ZBrush onto.


8-3.jpg

11-2.jpg

Adrian_Normal_MAp.jpg

Currently I am working on polypainting the ZBrush model to then project that onto the retopologised version within ZBrush.

Replies

  • mr_ace
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    mr_ace polycounter lvl 9
    there's still a lot more work to do on that zbrush sculpt, theres no sense of most of the forms of the face in your sculpt, and the alpha and surface detal is far too strong, and not realistic; why is your lip so bumpy? and stubble does not look like how you've created it here. what i would recommend is smooth over the alpha, delete the highest 1 or 2 subdivision levels, and take a closer look at facial anatomy, your face, and 3d sculpts from some talented 3d artists. Get a better sense of the forms of the face, then have another go at adding those in on a lower subdivion level. When it comes to the alpha, try and be quite conservative with it, using it subtly to hint at pores etc, not just spraying it all over with a high strength
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