Is there any way to avoid this mouth pole when doing a retopo on a DynaMesh head from zBrush? It's producing some odd pinching!
First image is my sculpt's retopo and the pinching it produces in zBrush, especially when subdivided (which I plan to do in zBrush for a detail pass). Rest are examples from the Polycount Wiki & zBro's base mesh.
The question is, if I'm going to sculpt on this via layers in zBrush and subdivs, is this really a problem that will produce pinching? It looks like there's pinching on the shader. My mouth poles aren't as high as the other base meshes and I noticed that I have a lot of divisions coming from the ears and under the nostrils. Not sure if that will cause problems as well for sculpting, too.