Hey all, I haven't pimped anything in awhile, and I just got the thumbs up on this little piece here, so here we go
I've been working with Bohica Studios (
www.bohicastudios.com) for awhile now working on their new project, "Talon 1 5" for Unreal 2007. I've done some props, and moved up to characters. I'll be doing variations of heads for sometime, then move on to bodies.
Working with an awesome team as well, they have helped a lot.
Here we go
The model is still under construction. I have to model the mouth, as well as fix up the uv's because right now a lot of space is being wasted... and just talking to my buddy, I still need a bit more detail around the nose and cheek area (some minor folds and shape are needed)
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I still gotta get the mouth down as well as fix the shape up.
Thanks gir, I'll do that as well.
- The lights are a bit much, either that or the there's too much specular in there.
There's something odd about the head shape, but I can't put finger on it. Also, his facial expression is telling me that he's about to start crying. I hope you solve his problems so he doesn't have to
The spec map i think is causing (what I find anyways) the forehard lighting up like the sun, so i'll fix that as well
Expression wise, I'll fix it, I just don't know what state it would be easier to animate it in, should I actually create an expression now, or just wait until the animators get a hold of him.
Also, for the little stubble going on, is my update ok, or do I still need to tweak it to make it more realistic?
Thanks all for the crits.
Also on the skin transition it seems that the skin changes from skin to stone near the stuble , it still has warmth under it
The lips are pretty cool , but it seems that hesmudge lipstick around his mouth corners , wich i just noted the lips shape read as if they were lowpoly in a head with 300 tris ( this comment is a bit weird but my english is crap ).
The spec map is cool too , but i would also use it to simulate beard stuble with a slight grey and dark in areas that wont receive any shininess. Cant you make it in colour specular ? you get way better results with it.
keep working nice job.
Awesome crits Johny.
How would I make the skin transition smooth going from skin to the stubble? I'm trying it now, and I'm getting an ok effect, but i'm sure their is a better way of doing it. Thanks man!
How would I make the skin transition smooth going from skin to the stubble?
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Why not just get some photo ref, and see how you can replicate the real thing?