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Jason Lavoie - Male Head / Bohica Studios

polycounter lvl 18
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JasonLavoie polycounter lvl 18
Hey all, I haven't pimped anything in awhile, and I just got the thumbs up on this little piece here, so here we go smile.gif

I've been working with Bohica Studios (www.bohicastudios.com) for awhile now working on their new project, "Talon 1 5" for Unreal 2007. I've done some props, and moved up to characters. I'll be doing variations of heads for sometime, then move on to bodies.

Working with an awesome team as well, they have helped a lot.

Here we go smile.gif

malehead1bohicastudiossqx4.jpg

malehead1bohicastudiossld5.jpg

The model is still under construction. I have to model the mouth, as well as fix up the uv's because right now a lot of space is being wasted... and just talking to my buddy, I still need a bit more detail around the nose and cheek area (some minor folds and shape are needed)

Replies

  • almighty_gir
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    almighty_gir ngon master
    could do with adding some blue/gray to his head, to show the hair stubble. if there is no stubble, then the colour shouldn't change at all from the face.
  • Slash
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    Slash polycounter lvl 19
    There's no way of justifying having an eye take up as much texture space as the face, and having two of them - identical.
  • JasonLavoie
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    JasonLavoie polycounter lvl 18
    Yeh slash I know, I'm still working on it and said that it wasn't the final uv layout smile.gif

    I still gotta get the mouth down as well as fix the shape up.

    Thanks gir, I'll do that as well.
  • odium
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    odium polycounter lvl 18
    You could have that entire texture a 1024x512 map and not lose any detail at all, apart from the eyes, which are waaaaay over sized.
  • struve
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    struve polycounter lvl 18
    - Too saturated over all
    - The lights are a bit much, either that or the there's too much specular in there.
  • fogmann
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    fogmann polycounter lvl 17
    In the texture you should also use blue/green hues for 5 o'clock shadow areas, just like hair stubble, and perhaps add some of the greenish under the eyes as well.

    There's something odd about the head shape, but I can't put finger on it. Also, his facial expression is telling me that he's about to start crying. I hope you solve his problems so he doesn't have to wink.gif
  • JasonLavoie
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    JasonLavoie polycounter lvl 18
    Here is a bti of an update:

    malehead1bohicastudios2ks9.jpg

    The spec map i think is causing (what I find anyways) the forehard lighting up like the sun, so i'll fix that as well smile.gif

    Expression wise, I'll fix it, I just don't know what state it would be easier to animate it in, should I actually create an expression now, or just wait until the animators get a hold of him.

    Also, for the little stubble going on, is my update ok, or do I still need to tweak it to make it more realistic?

    Thanks all for the crits.
  • Joao Sapiro
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    Joao Sapiro sublime tool
    he head shape is a tad weird . The eyes are what make it the stongest yet the weakest point of this work , as theyr shape at least read to me as wrong, yet i can see some sweet texture work on them.

    Also on the skin transition it seems that the skin changes from skin to stone near the stuble , it still has warmth under it wink.gif

    The lips are pretty cool , but it seems that hesmudge lipstick around his mouth corners , wich i just noted the lips shape read as if they were lowpoly in a head with 300 tris ( this comment is a bit weird but my english is crap ).


    The spec map is cool too , but i would also use it to simulate beard stuble with a slight grey and dark in areas that wont receive any shininess. Cant you make it in colour specular ? you get way better results with it.

    keep working wink.gif nice job.
  • aesir
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    aesir polycounter lvl 18
    are you rendering these out in perspective?? It looks like ortho to me...
  • JasonLavoie
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    JasonLavoie polycounter lvl 18
    All of these screens are just from perspective viewport screenshots.

    Awesome crits Johny.

    How would I make the skin transition smooth going from skin to the stubble? I'm trying it now, and I'm getting an ok effect, but i'm sure their is a better way of doing it. Thanks man!
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    [ QUOTE ]

    How would I make the skin transition smooth going from skin to the stubble?

    [/ QUOTE ]

    Why not just get some photo ref, and see how you can replicate the real thing? smile.gif
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