Hello everyone, I really hate retopology/UV/baking. But I just know there are some who love doing it and also would enjoy getting paid to do it! ;) I'm looking to hire a contractor with plenty of retopology, UV mapping and map baking experience. This is for my Indie game Infinitesimals:…
I finished my last environment in the spring during my last semester in college, and since I started working I've made progress on personal projects here and there but nothing with a real set goal. So, I figured it was time to start a new environment. I want to create a throne room fit for gods that rule over an island on…
www.satihartigan.com Hey all :) I've had a 6 year long career in the casino gaming industry making 3D for next-gen slot machines, I'm out of that now, and trying to break into the video game industry (pc/console or mobile). I realize it's a whole new ballgame I'm entering into. I'm a character artist, but I found myself…
Hello hello! I have a strong passion in game graphic and I can't hold it up. Showing my work is a great way to avoid being exploded. :D I have started working on the following project for more than a week. 1/. Terrain. It's going to be a large island, which means I need to spend quite some time on making terrain. I started…
Direct Artstation Link: https://www.artstation.com/artwork/3BVE2 Portfolio Link: https://www.artstation.com/artist/coreyhill Hi Guys! I am so so happy to present my latest work to you guys based around Dontnod’s gorgeous and inspiring game Life is Strange. My goal was to both study how they did layout design for their…
Hi all, this is my first serious post here, i hope isn' t against the rules but i' m posting the work i' ve done in a while for a game invented by me, i don' t think the idea is special but i'd like to play an fps with those elements, this game is a sort of experiment before making a greater game we want to make in the…
Hey everyone! I've started working on my very first full-scale environment piece as part of my portfolio. Aim of this project is to create a large landscape with a lush forest in areas and to have some hard surface (man-made) pieces within it too. I'm going for an alien world setting, lots of Bioluminescence but don't want…
Hi there, firstly I suck at uv'ing. especially on large buildings. I have modelled a large aeroplane hangar with interior and side rooms (all non modular). when automatic mapping the building it looks ok except for the texel density is all over the place, and some of the u.vs are on their side (which i tried remedying with…
I think I'm missing something fundamental here: How do I streamline my mesh (post-texturing) without messing up my carefully constructed UVs? I construct a base mesh in Max/Maya and export for texturing/HiPoly detailing in ZBrush or equivalent. This base mesh needs UVs before export so that Poly/vertex painting and Details…
Note! solution was found, see end of post. Hi All, found this thread being closest to my issue, but unfortunately no soution to the problem. I hope there are no issues with adding to the post. The Problem I have is exactly the same as Ahrkey, except the Maps Channels were created on purpose. I have many models within this…