Direct Artstation Link: https://www.artstation.com/artwork/3BVE2
Portfolio Link: https://www.artstation.com/artist/coreyhill
Hi Guys! I am so so happy to present my latest work to you guys based around Dontnod’s gorgeous and inspiring game Life is Strange. My goal was to both study how they did layout design for their rooms as well as how they handled the fidelity of their spec/roughness, one of my personal weaknesses. So without further ado I am happy to present my study entitled Retrogasm. My goal was to take the personality of Chloe, and tweak it to tell a different story. While keeping the rebellious flair, I also wanted to embrace some of the artistic side in the retro cheesy movie posters era. This presented some design challenges in keeping values in tune with each other but hopefully for the most part I accomplished my goal. Thank you guys so much and I truly hope you enjoy this!
Please feel free to provide me with critiques and comments and have a wonderful rest of your week! Cheers guys!
Replies
One piece of criticism I have is on the floorboards - I don't recall exactly how they looked in the game, but their creases are too pronounced here. Looking at your clay renders, it seems to be an occlusion issue, as well as coming from the fact that the spaces between the boards are very wide.
-Corey
Something you could do without having to touch the width of the interstices is to give the boards some light edge wear (probably in your diffuse since you don't have a lot of reflections). I believe another reason why they look cartoony is because their color is too uniform - they don't stand out as much in your clay renders.