Hello, My name is Travis Baer. I am a hard surface modeler
and texture artist. I have 4 years of modeling experience. I recently graduated
Full Sail University with a Computer Science Bachelors Degree in Game Art. I’m
looking for a job and I am willing to do Freelance, Full Time, or Part Time
work. I have experience in…
Thanks for the comments/questions guys. @Benton - i love working in zbrush but I still think the best, cleanest and most optomized hard surface work comes from a modelling package like max. It might be because I'm more used to using Max for hard surface but I'm still having a great time getting to know these new tools in…
I used to model in CAD softwares (Rhino&fusion360) and I'm new to learn poly modeling . I 've noticed that there is a workflow that uses dynamesh the cad model to high poly model then bake it to the low poly model. But how do you guys make the low poly based on a high poly model?(especially hardsurface stuff like guns or…
A Comprehensive Look at Hard Surface Modeling for Video Games: This video is aimed for people who are already familiar with basic modeling in 3DS Max and are looking to learn about the pipeline environment artists use in the industry. We will go through high/low poly modeling, unwrapping, and baking. This tutorial could…
I'm going to be moving over to another project soon they only use 3DS Max but I haven't used Max is a long long time.... As a Maya user primarily I'm not sure what key differences I need to worry about when moving over to Max for hard-surface modeling. I understand majority of everything is transferable knowledge wise, but…
Hi there! I create game ready models of environments and hard surface props; I sell assets on Unity Asset Store, I'm planning to sell also on Unreal Engine Marketplace. SkillSet: Modo Allegorithmic Substance Designer/Painter Photoshop Unity Portfolio: https://www.artstation.com/artist/gameartifact Contact:…
Hey if anyone wants anything modelled and textured I'm happy to help for free as long as the project is not too big, I work in Maya and will keep a low poly count if its for a game project! Make sure to check out my portfolio work on my profile (:
Hello. I am looking for script/option in maya that let's me select and then delete edges (support edges) that are on flat surface to create low poly faster. I started to look for it today and I am kinda shocked that I didn't thought of this earlier. I mean in theory it is simple and genius and I am sure that someone came…
Hey everyone, I wanted to open up a dialogue on techniques, tricks or tools people use when it comes to highpoly hard-surface modeling. Specifically I'm interested in learning about what people use or do when it comes to setting up your edge control loops. Are you manually creating them? Does your tool of choice offer fast…
So ive finally got my portfolio site finished and to my liking. I think the design is pretty straightforward and easy to navigate, but its also great to have another opinion. I am currently in the process of doing my demo reel for school, so most of the weapons on there (the first 4 i think) will be in my reel, as well as…