You need low poly model for video games . As well as for animation too . The one hi res surface could be baked as normal map or displacement . It's not only games related actually . Nobody animates anything made of millions of polys . You can use any retopology tool if you don't like Zremesher. Blender,3d max or MAya too…
There's a couple ways you can approach this and it depends on whether or not the overall surface is curved or flat. #1: the issue is there's an uneven or unmatched number of segments between the inside and outside shapes. #2: use less geometry on the outside radius and match the number of segments on the inside radius. #3:…
Hi guys, Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya? In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them. Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the…
if it's a projected decal there's not much you can do except spawn it as close as possible to the surface you want it to project on to. it's possible to prevent decals casting on specific materials by setting a material property. That's probably your best option if you need something quick The only way to get a decal to…
Hey everyone. Well, I'm coming from an organic modeling background, and I'm working on my hard-surface skills now... I know all the basics, I understand topology and how to handle everything... how to harden a surface by using edges well, etc... But I lack some knowledge in how to "solve" some more advanced creasing…