So ive finally got my portfolio site finished and to my liking. I think the design is pretty straightforward and easy to navigate, but its also great to have another opinion. I am currently in the process of doing my demo reel for school, so most of the weapons on there (the first 4 i think) will be in my reel, as well as one more i am working on at the moment. Ive added some other things that ive done in the past year or so, various props and environments ive worked on (there is only 1 environment at the moment but i should have the others in momentarily), but my main focus is not the environments, but the weapons and props, to advocate myself as a hard surface modeler. any feedback on the models, textures, etc would be appreciated, as well as feedback on the website itself.
Thanks,
-Sean Marino
www.digitalmarino.com
UPDATE:
2011 Graduation Demo Reel (Rough Cut) -
http://vimeo.com/28925682
Replies
Your site is easy enough to navigate...it all works so no complaints there. Its all simple and whatnot.
I like your work..your weapons are pretty sweet.
I think it would be beneficial to finish your props. The high poly models look nice, but you don't really show a lot of texturing.
I dig the environment, but your leaving a pretty big disclaimer out of it. You link to friends portfolios, and one of them also has that environment, but they mention that it was a team effort. You should definitely mention that, and possibly mention the specific parts that you made, so as not to seem like your taking credit for other peoples work.
Also, this is just my opinion, and you may disagree..but I'd feel a little uneasy about having links to other peoples work on my site. It would suck to have an employer migrate from your site to theirs and no longer be interested in you. Probably a paranoid thought, but why leave it up to chance?
Your content looks good. Though I think your presentation could be better. Should definitely throw your name and website down at the bottom. I see you have done it for some of them, but some don't have it. Helps keep a consistent look and easier to find you.
I would move the environment maybe below the props to showcase your hardsurface and modeling capabilities, also if possible maybe get them textured.
This point is mainly visual appeal but maybe have the background for the props be the same color as the background for the website. Again this might be a preference thing.
Looking forward to seeing more stuff from you. O and maybe some breakdowns of the weapons.
Also, you have some image compression issues with everything on this page :
http://www.digitalmarino.com/Props.php
Cheers man
@kaburan: thanks. truth be told when i started to make my portfolio site about a year back, i copied some code from your site when i was learning how to do html.. mostly just for the rollovers.
@gskol: regarding the environments, yes i will do that immediately. on the original page for that environment (before i redid the site design) i had the text there explaining the entire project, but in a rush to redo the site i had left that out (as well as most of the other text too). i think i agree with your opinion about the links to other portfolios. id like to include them because we did work as a team, but i may do it in a bit more of a less "leave my site" manner.
@haiddasalami: that could definitely be something easily done, as i have a template for that, used in the scifi pistol, and since all my thumbnails are generally 768xsomething, that will be no problem. and what do you mean about breakdown for the weapons? do you mean you want to see textures? wireframes? bakes? (id imagine all of that. )
@striff: will do. and whats the issue with the image compression?
@HP: i may end up changing the title of that section, as most of those were textured (for an environment ill be adding), but to be honest im not too proud of how the textures came out, so yeah, hi poly modeling would probably be more appropriate.
@dustinbrown: haha, i made that bed about a year and 1/2 ago for a prison environment.
so just some personal notes:
-add text
-remove links
-change title of props
-add info to images
I agree with HP. Would be great to see the props finished and textured
@fuzzio: thanks.
@Bart: thanks, more than likely i wont texture them. they're old models and generally, dunno. haha. if i find time maybe ill revisit one or two but i think ill just change that section to "High Poly Models"
@AnimeAngel: Thanks, i think at least until I can get some more props in there ill keep the bed, but maybe just put it toward the bottom.
Other than that great portfolio.
for the most part i went back in and added in some text to introduce the models (except the props). i also added in some extra images (wires n such) and a little bit of info to the images themselves.
feel free to point out anything else.
Also, the bed I think shows weakness with cloth sculpting in my opinion. I would just take that piece out all together. Other than that great work, and good luck man!
[edit] oh crap! just realized you have a bunch of really awesome weapons there! Ok, its probably been mentioned but you need to make it super obvious that you can select multiple weapons at the top there. I almost completely missed that.
@minh: thanks. will do.
@brad: regarding the bed. it probably shows weakness in sculpting more than likely because it wasnt sculpted. :P haha. it was just a cloth sim in max, but yea ill remove it since its been brought up a couple times. and yea that is bad that the other guns were missed. i think it may help if i put the thumbs at the top and bottom, just in case someone goes scrolling, at least it will be there twice. (and instead of saying it i decided to be proactive before posting this.. changed. )
thanks
http://vimeo.com/28925682
aww yeah, the demoreel was really good, I liked the length, really impressive textures and hi-res models. Good work!
@Korrax: Which 7 second bit? if its in regards to the first 7 seconds where it says my name and weapons demo... i extended that because i needed the music to match up at the right time. but ill see what i can do.
+ easy/clean portfolio
+ CV as PDF and HTML
= perfect
link is updated. minor changes.
Environment > Art Test
Weapons > Grenade
i havent posted either of those anywhere so feel free to give comment and critique on them.
link again so u dont have to go back to the firt page.
www.digitalmarino.com
i can also see where you're coming from ES but i think it's a red dot and not a holo cuz a holo wouldnt be that bright and it would only be visible from looking directly into the sight, maybe if he made the reticle just a tad smaller, but i love the whole thing so no complaints here lol
It looks much more like beginner work than the other content.
@Mio: thanks. just saw your m4 btw. looks awesome.
@Alec: will do. thanks.
@Sl1m: thank you.
@LRoy: are you working out a deal with Epic to find you a publisher? if not then its no deal.
all im saying is it doesn't sit well with the eye against the rest of the model.
tbh it looks like you photo shopped it as an after thought and its a primary colour so your eye is drawn straight to it.
Just give the reticle some treatment to make it look like its sitting in the sight and not just pasted on the render.
roflmao
holy cow you're right! lol. i hadnt looked at it when i read your first comment, but i knew what you were talking about. i did end up going back and making it smaller but that was after i took those screens. XD i will update them later today. thanks