Hello Polycount! My name is HighSchoolHero, and I am working on an animated movie called "Good Morning, Uprising!" Also commonly codenamed The GMU Project, it's an animated Minecraft film made in Blender and Verse (read on). Well, Verse changes everything. QuelSolaar Verse allows multiple different 3D modeling softwares to…
Hello guys ! I just noticed a problem today on my meshes. It was not obvious but after seeing some visual artifacts (something similar to hard edges) and some weird polycount on the meshes imported in my UDK packages I started to investigate the problem. So, it looks like in UDK my binormals/tangent are doing some crazy…
Hi there, I’m looking for a talented 3D Character Artist / Animator to work with us on a RTS genre game developed using the Unreal Engine. They do not need to be the same person but they can be. You would work with the art, lead artist and project manager to bring fantastic 3D characters to life. I believe that everyone…
Soo yeah, didnt post here for quite a long time >_> Since our modding team switched to 3dsmax and i had to switch to for the animations, i kinda thought i really have to actually start modellin in it since i was overall pretty rusty and never did a model in max. So i thought doing a gun might be a good way to get used to…
Howdy all, Cowmaster Studios is looking to put together a small team to work on a mod in the UDK. I am the projects director and level designer. I have industry experience as a game designer and have seen professional projects through to the end. Below is an example of where the project currently is: [ame]…
About us: Tiny Talisman Games is a premium quality art and coding development studio. Founded in 2016, Tiny Talisman has risen from small to large in just two years. We are a high quality service, mainly serving indie devs but have some high end clients also. We cover all the corners of the art and code spectrum when it…
Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in education, entertainment, and industry. The projects we work on range from designing visual effects for feature films, to creating…
hello there, I'm working on a character that has some armor pieces. What I want to achieve is that the armor pieces go as tight to the model as possible but making them feel as rigid as possible, to resemble real armor. My model is being rigged in a "T" shape. Here is a WIP pic of how the armor looks:…
Description The Zynga design team is responsible for delivering the highest quality platform solutions, and is at the cutting edge of social interaction. To help us stay there we need you! We are currently looking for an experienced Modeler with talent and flair, an eye for detail, and a passion for the digital space. Join…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals, feature-quality character…