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3D Character Artist / Animator for Unreal Game

Hi there,

I’m looking for a talented 3D Character Artist / Animator to work with us on a RTS genre game developed using the Unreal Engine. They do not need to be the same person but they can be. You would work with the art, lead artist and project manager to bring fantastic 3D characters to life. I believe that everyone should have a say in the design process. From an entry level artist to an 8 year veteran project manager, ideas are ideas no matter where they come from. If it will make our games more fun, I want to hear them. So any member of the team in encouraged to provide feedback regarding any aspect of the game. This is a paid freelance position.



We are making an RTS style game and require low poly characters ( 2500 - 5000 tris depending on scale ) Concept with full rotations will be provided. Example Bellow.


Responsibilities
· You will be responsible for modeling and texturing in-game characters
· You will be responsible for rigging and animating in-game characters
· You will follow the model all the way from concept to implementation within the Unreal Engine
· You will be responsible for the model all the way to the finished game


Required skills and experience:
· Working knowledge of at least one major 3D-package (i.e 3DSMAX, Maya, MODO) Adobe Photoshop
· Ability to model, texture, shade and light a humanoid character based on concept art
· Excellent skill at producing high-quality textures
· Rigging / Animation Knowledge
· Basic understanding of human anatomy
· Experience with RTS game development is encouraged

Interested people should email me directly at justin.dooley@hotmail.com with with a link to their online portfolio or include example work.

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