Hi folks! Howdy? My first game character on the way :D . I think Im done with the sculpting phase and I would like to hear your toughs on the overall silhouette, character appeal and everything else you guys think that should be improved before I go to the retopology phase. Currently my plan for the workflow is: base mesh…
dont know if this question is apropiate here but is something that has been annoying me too much so as title say 3ds max sometimes go too slow,like for example I enable a map like a specular map and them my pc go processing and even the pc freezes for some time and goes back to normal but I am not exactly making some kind…
Guys, i was working on this scene where vray started giving me a headache with this error randomly. (even with an completely new empty scene) I tried both vray 2.40.04 on max 2014 and vray 2.4 for max 2013 on same scene, but both give this error. guys any clues? 16GB ram gtx 480 win 7 professional 64bit Quote:…
Future Games of London are a Ubisoft studio that designs, develops and publishes Smartphone and Tablet games. Founded in September 2009, FGOL create wholly owned and original IP which by May 2014 had achieved over 130 million downloads worldwide. Following the success of the Hungry Shark series, the company is developing 2…
Hello everyone, I've been lurking around the forums for quite some time, but haven't really got around to posting anything. Lately, I've been developing my main portfolio site, which features a collection of 2D texture and traditional artwork. For those of you who don't know me, I've been texturing since 2000 producing…
Boanerges is seeking experienced level designers and environmental artists to join our team working on a new PC/Xbox360 project using next-generation technology. We are looking for artists who can create fun, innovative and realistic gameplay experiences within the framework of a large-scale multiplayer first-person…
Hi everyone! I would like to present you my latest tool which is called GN ZBrush/Maya Import/Export Tool. This is a tool that I created in ZBrush and Maya to quickly import and export your objects. This tool will give you the ability to quickly switch between Maya and ZBrush, importing and exporting multiple objects at…
Hello everyone, I've gotten Quixel to work for a few seconds, but I'm getting the following error. Attached are screenshots: Error after adding mesh obj sample helmet and corresponding input map and generating a project: Resulting lookup of issue within Windows Event Viewer: It appears the issue is occurring from some…
Future Games of London are a Ubisoft studio that designs, develops and publishes Smartphone and Tablet games. Founded in September 2009, FGOL create wholly owned and original IP which by May 2014 had achieved over 180 million downloads worldwide. Following the success of the Hungry Shark series. The studio is looking for a…
[Updated 01/11/2014] The Gamedev Cast is two things: 1: a podcast. Every so often, we sit down with fellow developers/artists to discuss the daily goings-on of the game industry, and what we think about them. It tends to be quite fun. 2: a platform. In short, we’re a platform for game developers to post their dev logs on,…