[Updated 01/11/2014]
The Gamedev Cast is two things:
1: a podcast.
Every so often, we sit down with fellow developers/artists to discuss the daily goings-on of the game industry, and what we think about them. It tends to be quite fun.
2: a platform.
In short, we’re a platform for game developers to post their dev logs on, for writers with some knowledge of game development to write their articles on, for interested devs to put their personal development blogs on… Everything from dev logs, dev rants, marketing campaign updates, personal blogs, art showcases and tutorials to articles, news posts and crossposts from our affiliates: we’re putting a call out for everyone who thinks they have something to say about game development or anything related (art and programming as well, since those disciplines are an essential part of development) to it, to put their content on our site. If this sounds a little vague, you should check out
some of the articles already on the site.
How can I participate in any of this?
We're always looking for games to feature, developers to interview, and people to be a guest on our podcast, so if any of that sounds interesting to you, you can mail us at
contact@thegamedevcast.com
Additionally, if you would like some extra information on the website, it's workings, the podcast, or anything that might concern us, please don't hesitate to contact us.
website link:
http://www.thegamedevcast.com
contact link:
contact@thegamedevcast.com
Replies
Anyway, do it, it's easy.
Mr. Holden right above me runs ChrunchCast which is a good one to check out for ideas or reference. I'm also very fond of Idle Thumbs.
But yeah man, just go for it. I'll give it a listen. I always run podcasts in the background while working and there is a lack of gaming casts from a dev standpoint.
And sorta on the same topic it would be interesting to see a Let's Play series done by game devs.
A little off topic, but I'd love more "director" commentaries with people that worked on the game, kinda like what valve does, but it could be done in videos as well.
mostly right now i'm looking for both, actually. I will of course be the permanent host, but some returning guests would be very nice, at least to start off with. Right now I just need to get this thing set up, and once it gains some momentum, I'm sure finding guests will become less difficult
about the Let's Plays: It's a thing to consider, certainly. Might be a good passtime for friday nights, where I invite people on the let's play to comment on the game they worked on.... very interadasting
Truth is, any seasoned vet knows the kind of crap that can happen during development, so to judge a game as a developer that didn't work on it can be tricky. Don't want to make assumptions and burn any bridges by saying something dumb.
Really the goal of the podcast is to observe a game that all the guests think is good, or advancing for the industry as a whole or whatever (but definitely in a positive way, every time), and try to figure out why it is, from a developer's perspective.
I'm really trying to form a general image of the developer community's view on the future of game design, kind of like a quest for the holy grail, so to speak.
so, by definition, unless you actually do start bashing on a game if you're a guest, the podcast itself wouldn't call for any bridge burning whatsoever
Thanks! I gotta find guests first though, haven't found any so far
also, good to know is that the first couple episodes probably won't be put online (depending on how they work out), since I'm still figuring stuff out as I go along, like how to keep the conversation on topic and relatively short, how not to force the conversation, which topics to use and how long I should make the podcast (still not decided, sensitive issue).
so yeah, we're still looking for a couple people for the first episode, as well as for every episode thereafter (hopefully), so I would really really appreciate some volunteers I can't launch this without people to make the podcast with
I've been interested in this idea for awhile, but Jesse kinda sums it up. It sounds like it's going to be a "guided" experience, will you have a set game / topic points to hit on for each episode? Or is it going to be a run and gun kind of show?
I would be interested I think, but I'm also interested in hearing the first couple tries just to see what the focus is
Good luck!
but yeah, it would be awesome if you could join man
if there are any other interested parties, hit me up on skype:
mattias.van.camp is my skype name
otherwise you can mail me at mavcart@mattiasvancamp.com
or at mavcart.mvc@gmail.com
hope to hear from you guys!
I also wanted to let everyone know that the planned podcast for right after GDC will now the the first official one, so I want to have some test casts done by then.
First episode is scheduled for release April 10th people, tune in at
http://www.thegamedevcast.com/
see you soon, and have fun at GDC!
Anyway, I hope this works out. I love the games industry mentor podcast, and this sounds a bit like that.
still looking for guests by the way, if anyone is interested, hit me up!
the first three episodes are already full up with guests, and we have a BIG name for the third one, so let's hope the first episode is liked I'm relying on this magnificent community for most of my coverage, so share the love guys
Computron - That holds true, we just recorded our second test and we had some technical issues, soooo... the 3rd podcast (which is next week) should be AMAZINNGG!!!
stay tuned guys, it's coming!
check it out: www.thegamedevcast.com
some parts of it are still under construction (I haven't properly managed to really center everything other than with hardcoded margins, but I'll figure that out )
follow the podcast on twitter as well, we'll be releasing the guest list for the first episode by saturday: https://twitter.com/thegamedevcast
there is also a twitter feed embedded in the website, so of course you can follow it there
spread the love guys, we really wanna make this work
It could be a cool thing to get some devs around the world to do it, we could talk about working in different countries etc etc.
and yes, we are still looking for developers, quite urgently in fact. we need lots and lots of guests, and one thing worth mentioning there is that we make NO distinction whatsoever on who comes on or where they work. AAA, indie, anywhere in between, it doesn't matter - first come first serve, and as long as you're a game developer, you are guaranteed a spot.
check it out:
www.thegamedevcast.com
with many thanks to Niles Doubleday for being a wonderful guest, and to Jason lavoie for being awesome enough to be the co-host of the series!
also many thanks to everyone in this community; without Polycount existing, this idea would never have existed in the first place
I did laugh when you guys were talking about DLC and how games are finished/gone gold months before there released. At least from my experience there finished only WEEKS before shipping ha. Uncharted 3 went gold 3 and a half weeks before it was released haha. I know not all games cut it that close but I know from friends in the industry that a good enough amount do.
Cant wait too hear more!
For the last project I worked on we wen't gold about a month or two before release, as far as my involvement goes anyway. Patching is a different story though.
@AimBiz: yeah we're trying to get a couple to get on the podcast, unfortunately our personal networks extend not far beyond artists, and most communities we are on are mostly artist-based - aside from that, recruiting guests takes a massive amount of time, so we're trying to have people contact us instead of the other way around, since we would like some time to do things like sleeping
that being said, we do specify that any and all game *developers* are welcome, which means that it doesn't matter which discipline they're from, as long as they're a developer, they're welcome on the podcast.
this is, by the way, still a thing: we're still looking for guests! So if you know anyone that might be interested, if you're interested yourself, or anything else, please share the link to www.thegamedevcast.com and/or e-mail us at contact@thegamedevcast.com
remember, if you're a guest, you get the maximum exposure we can offer you - as demonstrated by Niles Doubleday's feature on the current episode - you get an image, as many links as you like, a short bio and whatever else you might require that doesn't take up an entire page
also, we're still looking for indie games to feature on the indie games page! if you know an interesting, undervalued indie game that deserves more exposure, suggest it to us at contact@thegamedevcast.com
this goes for everyone, developer and gamer alike, by the way
as per request, we have added an RSS feed, and included a facebook feed as well. We're working on the About page, and are looking into getting our podcast on iTunes as well, though that might take a bit longer.
here's the official facebook page:
http://www.facebook.com/Thegamedevcast
and the official twitter account:
http://twitter.com/thegamedevcast
in the meantime, should the website load slowly, there appear to be problems server-side, but I have contacted the host and they said they are working to resolve the issue.
Also, we are still looking for indie game suggestions to feature on this sunday's chill out sunday episode! if you have suggestions, please send them to contact@thegamedevcast.com!
the website link again, for those who may have lost it:
www.thegamedevcast.com
any suggestions and/or feedback are always welcome of course, and we are very thankful for any and all shares - the podcast is picking up momentum, but it's not there yet ^^
that's a good tip, thanks
as far as the "focus" goes, though, we didn't really try to cater to anyone, really - basically we're just having a nice conversation on a subject with some people who know things about it, and we hope that people like listening to that we will probably get better at it as time goes on and we do more podcast episodes, but right now the target audience isn't really as specific as just one group, since we don't really go into the deep technical side of things, which keeps it all understandable for everyone.
check it out here:
http://www.thegamedevcast.com/index.php
enjoy! (and please retweet and share)
thanks for suggesting that, we've added it to the planning right now though, we want to maximize quality before we go full all-platform, if you know what I mean. But the suggestion is very much appreciated and noted, thanks
I also have a shoutout to the community:
We need another indie game of the week!
last week (and this week, since last week we launched on wednesday), the IGotW was Ghost of a Tale, a very interesting little game being made in Unity, that is looking absolutely stunning, and that got a full feature on our website's indie games page, as well as a feature in the IGotW section of the sidebar.
so for the coming week, we need another indie game to feature on both the podcast and all of our social feeds!
we're looking for a relatively undiscovered indie game that needs the coverage (which also makes it harder to find for us, which is why we are asking the community to help out on this), and is very very interesting.
It doesn't need to be out (yet), but we do need to see functional gameplay, in the form of either footage or a demo.
So if you have a suggestion, mail to us at contact@thegamedevcast.com, reply to one of our social feeds (found through our website), or reply to this thread
also, if you are an indie dev, and you want to see your game being featured, please send us an email (we do require an e-mail for this), and we will see what we can do for you
please note that we do give out features on our indie games page, to indie games other than the IGotW. the IGotW, though, gets a week-long permalink on every page of the website, a full feature on the top spot of the indie games page, and a couple minutes of coverage of that week's podcast episode.
We also give out invitations to the IGotW's developer to come on the podcast to talk about their game
again, we need suggestions and submissions, so please shout out on your social feeds, forums, websites, blogs and whatever form of communication with the internet you happen to be currently using, and we will be forever grateful to you
for the ones that were wondering, this is our website:
www.thegamedevcast.com
again, lots of thanks to this amazing community of artists, without you guys this podcast wouldn't even exist!