For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
Hello! I am working on creating a game ready model. I did not come
up with the concept art for this model. The concept art is done by JuYoung Ha, found on ArtStation. (https://www.artstation.com/artwork/D12Ne) I started off in 3Ds Max with a low poly model
then turned it into a high poly model and exported it out into…
Hello! My name is Haley. I am working on creating a game ready model. I did not come
up with the concept art for this model. The concept art is done by JuYoung Ha, found on ArtStation (https://www.artstation.com/artwork/D12Ne). I started off in 3Ds Max with a low
poly model then turned it into a high poly model and…
I want this to be a collaborative thread and I want to hear what you have found and I hope we will all learn more about this topic. For the past few months I have been researching about modeling in tri's compared to modeling in quads. The questions I asked myself were: Why model in tri's? Is there benefits? I have come to…
Say I have a mid-poly model, that was made out of a high-poly one. I don't have the high poly one, only the mid-poly. Say I want to make a low-poly model out of my mid-poly one. What is the best way to bake normals for the low-poly model? Here is what I tried: 1. 3ds max Render To Texture _NORMAL MAP_ from a mid-poly model…
Hello! My name is Haley. I am working on creating a game ready model. I did not come
up with the concept art for this model. The concept art is done by JuYoung Ha, found on ArtStation (https://www.artstation.com/artwork/D12Ne). I started off in 3Ds Max with a low
poly model then turned it into a high poly model and…
I've just released a new tool ( the Wall Worm Model Tools ) to expedite the process of sending models from 3ds Max to the Valve Source Game Engine. The tool has the following features: * Automatically generates a QC text file for your model * Allows you to pick your own custom collision model if you don't want to use the…
I have an indie vampire game that is getting close to completion but all the models need to be redone (they are just not up to todays standards) There is a demo, screenshots, video and more info here: http://www.lasthalfofdarkness.com/bloodlust Need 1 male human model and 1 female human (with vampire teeth) model about…
Hello This is payed work, but it's not kind of freelancing you'd normally do. I have some special requirements, read below I'm looking for someone that is not expensive perferably still student to help me with modeling. I'm not talking about modeling whole characters but more like picking up a character I have done 70-90%…