aaahh hello friends! (´・ω・`) I've been very indecisive with my choices for splash reboots so I thought I would make a quick place-holder post to force me to choose a path. I really want to design an original skin for Thresh. I have an idea for it but I wish to hold off on the details of it until I can have solid concepts…
Hi all! :) So I will make Kayle, and she's gonna be a mix of Battleborn-, Unmasked- and Silver Kayle! As ref/inspo is a very realistic style on the armour, and as portrait reference I will use Emily Blunts from 'Edge of Tomorrow'. :3 I want her to look like a real warrior-angel and I'll focus a lot on details, materials…
Hi Everyone Our game has just been announced https://youtu.be/FRpr15OR3Zw and we are looking to grow our team. We are currently looking for an animator to work closely along side our programmer making animation sets for our combat system. We are also in need of a character artist that will be working with our 3D artist…
Hey guys, I have made a character and I originally had 3 material ID setup for it , 1 - body (armour suit) , 2 - head and 3 - hair However, I have tried to add a 4th and 5th for the eyes and the translucent parts of the eyes but they do not seem to update when I reimport the character :s Could this be that the old models…
Hey Polycount, Been a member here for many years and I'm finally posting, This character was originally for the Artstation challenge, like many others I didn't finish but still wanted it for my portfolio so here's the final result. This is a realtime character created for games. The budget was 100k tris so I went higher…
Lately i've been feeling nostalgic about Neverwinter Nights and the countless hours i spent playing and working on the toolset. My passion for 3D started with that game, so it's only fair i pay tribute and homage to it now that i have the skills that i didn't have 17-15 years ago. So i decided to start a Neverwinter Nights…
Hey guys, This model is in very early stages. Its based off work by these guys - http://creaturebox.com/ By this piece in particular: Here are some renders from zBrush of the progress on his face: Still working on the body armour/suit, but it looks like so: I know there isn't a lot to go on yet, but I will be keeping you…
Great work :smile: The use of shape consistency looks really good and is really obvious in the Paladin design - it looks great. Of the warrior designs the armour / weapon design on the right fits with the square shapes a little better but I think the stockier physique (the one on the left) would suit the character better.…
I hear you mate. I have a Zbrush IMM armour brush up on my Gumroad with about 50K downloads and not too many donations. Although I did get a personal email from one of my all-time Hard Surface heroes, Furio Tedeschi, thanking me for the asset and telling me he used it on his professional concept work for the latest…
yeah reporters shouldn't work for the government, they should work for the people- but I guess in reality they just work for themselves. Didn't the daily mail print some article a while ago about superhuman power armour the army will be using? I wouldnt be surprised if they heard somewhere about this vague glider idea,…