This character was originally for the Artstation challenge, like many others I didn't finish but still wanted it for my portfolio so here's the final result.
This is a realtime character created for games. The budget was 100k tris so I went higher than needed for certain areas to keep the shapes clean, in the end it was 79k tris.
there are 3 texture sets; body, main armour/clothing and props.
modelled in Zbrush and Maya, textured in Substance Painter and rendered in Marmoset Toolbag.
Artstation link with marmoset viewer - https://www.artstation.com/artwork/OyEPek?fbclid=IwAR3gKbGoA-x67fKI3lWNC0lVElFHqFVECuQFx_lqOZ4Q1_wyKN1qoQdrYjA
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It's a super minor thing to mention, but I think your ArtStation link redirects through Facebook before taking us to your project page. It could be much faster if you went directly to the ArtStation link instead.
Glad that you posted, man! Hope to see more of your character work in the future.
working on my next character as we speak, and loving your latest character thread!
i found your work here:
https://www.desirefx.me/skeleton-warrior-3d-model/